Player Matchup

Bacchus
Bacchus
Caezar22
Bacchus
Level 64
God Stats
11W - 8L
1,243 SR
Queue Stats
415W - 470L
1,372 Elo+
Solo
Danzaburou
Danzaburou
DragonFapz
Danzaburou
Level 100
God Stats
3W - 3L
1,663 SR
Queue Stats
81W - 85L
1,474 Elo+
Party 2
Bellona
Bellona
Kachowiga
Bellona
Level 57
God Stats
78W - 64L
1,592 SR
Queue Stats
160W - 146L
1,507 Elo+
Party 2
Set
Set
OGCaboose
Set
Level 84
God Stats
6W - 2L
1,835 SR
Queue Stats
79W - 93L
1,514 Elo+
Party 2
Nu Wa
Nu Wa
PureHylian
Nu Wa
Level 124
God Stats
12W - 7L
1,648 SR
Queue Stats
201W - 186L
1,519 Elo+
Party 2
Team Averages
Level 86
1,596 SR
1,477 Elo+

VS

Team Averages
Level 80
1,455 SR
1,383 Elo+
Anubis
Anubis
DeadManBlake
Anubis
Level 48
God Stats
3W - 2L
1,632 SR
Queue Stats
24W - 38L
1,359 Elo+
Party 3
Izanami
Izanami
Ka0rii
Izanami
Level 98
God Stats
5W - 9L
1,452 SR
Queue Stats
100W - 137L
1,369 Elo+
Party 1
Mulan
Mulan
SargentMeat
Mulan
Level 64
God Stats
6W - 7L
1,441 SR
Queue Stats
235W - 217L
1,374 Elo+
Solo
Arachne
Arachne
Scrub215879
Arachne
Level 108
God Stats
7W - 5L
1,445 SR
Queue Stats
98W - 103L
1,397 Elo+
Party 3
Nox
Nox
syzack98
Nox
Level 83
God Stats
0W - 1L
1,306 SR
Queue Stats
165W - 195L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Caezar22
Bacchus
7
2 / 0 / 5
4,935
617
1,942
3,681
1,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
DragonFapz
Danzaburou
9
5 / 1 / 3
5,996
750
3,095
3,651
752
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
Kachowiga
Bellona
11
2 / 0 / 1
5,875
734
2,883
5,524
3,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
4 / 0 / 3
5,513
689
2,352
4,492
1,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
9
2 / 1 / 4
5,438
680
4,437
3,891
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
7
0 / 3 / 1
4,027
503
1,998
3,720
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Ka0rii
Izanami
7
1 / 3 / 1
4,585
573
2,902
4,989
1,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

6
0 / 2 / 0
3,858
482
2,219
4,167
1,792
Arachne
Scrub215879
Arachne
9
0 / 3 / 0
4,712
589
1,758
5,955
1,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
1 / 4 / 0
4,219
527
702
3,367
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
2
2
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Caezar22
Bacchus
2
0
5
4.5
L
Anubis
0
3
1
0.17
W
Danzaburou
DragonFapz
Danzaburou
5
1
3
6.5
L
Izanami
Ka0rii
Izanami
1
3
1
0.5
W
Bellona
Kachowiga
Bellona
2
0
1
2.5
W
4
0
3
5.5
W
Nu Wa
2
1
4
4
L
0
2
0
0
L
Arachne
Scrub215879
Arachne
0
3
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,709
Damage
9,579
21,239
Taken
22,198
8,027
Mitigated
6,607
5,629
Healing
3,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Caezar22
Bacchus
1,942
239
92
628
3,681
1,456
0
371
3,232
7,563
0
L
Anubis
1,998
115
0
541
3,720
1,330
0
1,368
2,166
16,298
0
W
Danzaburou
DragonFapz
Danzaburou
3,095
1,769
0
1,247
3,651
752
676
794
2,829
0
30,822
L
Izanami
Ka0rii
Izanami
2,902
2,060
0
860
4,989
1,008
0
1,708
3,197
0
17,802
W
Bellona
Kachowiga
Bellona
2,883
798
0
1,798
5,524
3,959
826
0
5,524
0
30,926
W
2,352
1,017
0
669
4,492
1,093
0
1,089
3,403
0
20,416
W
Nu Wa
4,437
904
0
1,195
3,891
767
462
400
3,491
26,948
0
L
2,219
330
151
627
4,167
1,792
0
356
3,775
0
13,337
L
Arachne
Scrub215879
Arachne
1,758
1,246
0
813
5,955
1,674
0
1,163
4,690
0
24,851
L
702
263
0
140
3,367
803
0
1,340
1,991
9,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,757
Gold Earned
21,401
234
Minions Killed
190
0
Camps Cleared
0
819,250
Distance Traveled
685,109
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,935
617
7
1
0
159,578
2
L
Anubis
4,027
503
36
5
0
112,086
2
W
Danzaburou
5,996
750
66
8
0
149,360
0
L
Izanami
4,585
573
37
5
0
135,475
2
W
Bellona
5,875
734
79
10
0
173,089
0
W
Set
5,513
689
38
5
0
181,366
1
W
Nu Wa
5,438
680
44
6
0
155,857
3
L
Mulan
3,858
482
30
4
0
123,168
1
L
Arachne
4,712
589
67
8
0
167,491
2
L
Nox
4,219
527
20
3
0
146,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role