Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Imadhfail
Osiris
Level 68
God Stats
10W - 13L
1,536 SR
Queue Stats
322W - 308L
1,484 Elo+
Party 1
Kukulkan
Kukulkan
MechaZelder
Kukulkan
Level 85
God Stats
5W - 2L
1,654 SR
Queue Stats
355W - 342L
1,501 Elo+
Party 1
Cerberus
Cerberus
Qyte
Cerberus
Level 60
God Stats
41W - 40L
1,413 SR
Queue Stats
250W - 260L
1,524 Elo+
Solo
Izanami
Izanami
RegretLePuppy
Izanami
Level 46
God Stats
1W - 0L
1,760 SR
Queue Stats
20W - 13L
1,557 Elo+
Solo
Team Averages
Level 64
1,573 SR
1,513 Elo+

VS

Team Averages
Level 104
1,573 SR
1,502 Elo+
Hel
Hel
Bomba9er9er
Hel
Level 103
God Stats
0W - 1L
1,702 SR
Queue Stats
264W - 230L
1,450 Elo+
Party 2
Charybdis
Charybdis
DwarfSized
Charybdis
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
241W - 224L
1,534 Elo+
Party 2
Gilgamesh
Gilgamesh
Mylantson
Gilgamesh
Level 89
God Stats
18W - 18L
1,498 SR
Queue Stats
683W - 633L
1,540 Elo+
Solo
Fafnir
Fafnir
Sigasrygart
Fafnir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,494 Elo+
Solo
Skadi
Skadi
TheDayLateGamer
Skadi
Level 158
God Stats
21W - 11L
1,668 SR
Queue Stats
394W - 484L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 6 / 0
5,705
571
2,392
7,476
3,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
Imadhfail
Osiris
11
8 / 0 / 3
6,757
676
6,163
5,979
3,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
MechaZelder
Kukulkan
10
1 / 0 / 1
5,726
573
2,169
4,217
1,343
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Qyte
Cerberus
8
2 / 0 / 5
5,424
542
4,143
7,241
3,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
9
2 / 0 / 5
5,447
545
5,018
5,221
1,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,534
553
3,290
5,569
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
DwarfSized
Charybdis
8
0 / 3 / 0
4,915
492
5,176
5,797
1,122
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Mylantson
Gilgamesh
10
6 / 3 / 0
6,465
647
4,922
6,581
4,475
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
6
0 / 4 / 0
4,614
461
2,054
8,342
4,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 3 / 0
4,384
438
3,761
5,756
1,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
15
Kills
6
6
Deaths
15
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
6
0
0.33
L
0
2
0
0
L
Charybdis
DwarfSized
Charybdis
0
3
0
0
W
Osiris
Imadhfail
Osiris
8
0
3
9.5
W
Kukulkan
MechaZelder
Kukulkan
1
0
1
1.5
L
Gilgamesh
Mylantson
Gilgamesh
6
3
0
2
W
Cerberus
Qyte
Cerberus
2
0
5
4.5
W
Izanami
2
0
5
4.5
L
Fafnir
0
4
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,885
Damage
19,203
30,134
Taken
32,045
12,495
Mitigated
12,657
10,870
Healing
8,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,392
463
0
2,046
7,476
3,095
0
576
6,900
0
23,189
L
3,290
146
498
1,839
5,569
1,821
0
2,017
3,524
33,041
0
L
Charybdis
DwarfSized
Charybdis
5,176
2,949
0
1,057
5,797
1,122
463
1,305
4,492
0
30,291
W
Osiris
Imadhfail
Osiris
6,163
2,256
0
2,084
5,979
3,703
0
1,078
4,901
0
31,355
W
Kukulkan
MechaZelder
Kukulkan
2,169
315
0
1,659
4,217
1,343
180
3,065
1,152
31,705
0
L
Gilgamesh
Mylantson
Gilgamesh
4,922
1,878
0
1,709
6,581
4,475
0
0
6,581
4,292
22,966
W
Cerberus
Qyte
Cerberus
4,143
322
0
2,898
7,241
3,171
0
691
6,550
10,125
0
W
Izanami
5,018
3,337
0
2,183
5,221
1,183
556
689
4,532
0
34,726
L
Fafnir
2,054
460
0
1,924
8,342
4,100
0
2,057
6,273
7,170
0
L
3,761
1,420
0
1,677
5,756
1,139
504
893
4,863
0
18,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,059
Gold Earned
25,912
255
Minions Killed
248
0
Camps Cleared
0
960,774
Distance Traveled
920,407
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,705
571
46
5
0
203,024
2
L
Hel
5,534
553
77
8
0
199,158
3
L
Charybdis
4,915
492
62
6
0
171,554
6
W
Osiris
6,757
676
50
5
0
202,142
2
W
Kukulkan
5,726
573
77
8
0
180,282
3
L
Gilgamesh
6,465
647
64
6
0
166,644
0
W
Cerberus
5,424
542
16
2
0
203,662
5
W
Izanami
5,447
545
66
7
0
171,664
2
L
Fafnir
4,614
461
8
1
0
190,259
5
L
Skadi
4,384
438
37
4
0
192,792
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role