Player Matchup

Bellona
Bellona
 
Bellona
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
B r e a n n2339
Jing Wei
Level 141
God Stats
0W - 3L
1,367 SR
Queue Stats
13W - 30L
1,339 Elo+
Solo
Charybdis
Charybdis
luscious-lepton7
Charybdis
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 19L
1,471 Elo+
Party 1
Team Averages
Level 79
1,456 SR
1,437 Elo+

VS

Team Averages
Level 61
1,500 SR
1,274 Elo+
Kuzenbo
Kuzenbo
Belanore
Kuzenbo
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 316L
1,267 Elo+
Party 2
Kukulkan
Kukulkan
paulfabara
Kukulkan
Level 82
God Stats
7W - 9L
1,500 SR
Queue Stats
174W - 316L
1,275 Elo+
Party 2
Chaac
Chaac
yorch113
Chaac
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
264W - 455L
1,281 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 2 / 3
8,801
587
12,929
15,683
15,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
12
0 / 2 / 3
8,099
540
1,762
10,142
3,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charybdis
13
3 / 3 / 1
9,291
619
11,611
10,191
4,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Belanore
Kuzenbo
12
1 / 1 / 5
8,893
593
5,077
13,993
13,229
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
paulfabara
Kukulkan
14
6 / 1 / 1
9,973
665
15,874
8,047
3,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
yorch113
Chaac
11
0 / 2 / 4
8,353
557
9,486
18,474
12,303
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
4
Kills
7
7
Deaths
4
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
2
3
1.25
L
Jing Wei
0
2
3
0.75
W
Kuzenbo
Belanore
Kuzenbo
1
1
5
3.5
L
Charybdis
3
3
1
1.17
W
Kukulkan
paulfabara
Kukulkan
6
1
1
6.5
W
Chaac
yorch113
Chaac
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,302
Damage
30,437
36,016
Taken
40,514
24,107
Mitigated
29,230
2,976
Healing
16,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
12,929
4,217
0
625
15,683
15,822
0
8,491
7,192
0
28,467
L
Jing Wei
1,762
1,018
0
72
10,142
3,992
0
6,612
3,530
0
9,901
W
Kuzenbo
Belanore
Kuzenbo
5,077
1,739
1,139
3,897
13,993
13,229
702
0
13,993
12,733
0
L
Charybdis
11,611
7,992
365
1,914
10,191
4,293
0
6,243
3,948
0
41,693
W
Kukulkan
paulfabara
Kukulkan
15,874
918
367
2,418
8,047
3,698
305
0
8,047
38,955
0
W
Chaac
yorch113
Chaac
9,486
740
802
7,900
18,474
12,303
468
375
18,099
0
30,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,191
Gold Earned
27,219
127
Minions Killed
124
7
Camps Cleared
1
806,564
Distance Traveled
907,514
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,801
587
36
2
2
278,111
0
L
Jing Wei
8,099
540
8
1
0
278,503
0
W
Kuzenbo
8,893
593
15
1
0
301,016
0
L
Charybdis
9,291
619
83
6
5
249,950
0
W
Kukulkan
9,973
665
74
5
0
305,682
1
W
Chaac
8,353
557
35
2
1
300,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role