Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DarkMasterJesus
Fenrir
Level 153
God Stats
5W - 3L
1,390 SR
Queue Stats
39W - 44L
1,504 Elo+
Party 3
Baron Samedi
Baron Samedi
Doniz
Baron Samedi
Level 148
God Stats
13W - 11L
1,555 SR
Queue Stats
149W - 131L
1,546 Elo+
Party 2
Chaac
Chaac
xCEBEx
Chaac
Level 114
God Stats
5W - 6L
1,594 SR
Queue Stats
52W - 54L
1,548 Elo+
Party 3
Jormungandr
Jormungandr
xxALANxx
Jormungandr
Level 150
God Stats
1W - 4L
1,340 SR
Queue Stats
132W - 111L
1,549 Elo+
Party 2
Team Averages
Level 142
1,476 SR
1,529 Elo+

VS

Team Averages
Level 132
1,541 SR
1,507 Elo+
Janus
Janus
Evaculations
Janus
Level 85
God Stats
1W - 2L
1,535 SR
Queue Stats
63W - 73L
1,449 Elo+
Solo
Artemis
Artemis
Hokage Birdd
Artemis
Level 144
God Stats
44W - 32L
1,716 SR
Queue Stats
393W - 374L
1,532 Elo+
Party 1
Xing Tian
Xing Tian
Kage WolfLee
Xing Tian
Level 128
God Stats
8W - 9L
1,451 SR
Queue Stats
238W - 235L
1,465 Elo+
Party 1
Fenrir
Fenrir
Knightgreymon
Fenrir
Level 154
God Stats
10W - 7L
1,582 SR
Queue Stats
348W - 316L
1,546 Elo+
Solo
Erlang Shen
Erlang Shen
Zyntri
Erlang Shen
Level 149
God Stats
4W - 8L
1,421 SR
Queue Stats
396W - 377L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
4 / 1 / 3
6,378
638
4,328
4,812
1,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 6
5,989
599
3,547
5,530
1,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Doniz
Baron Samedi
10
2 / 0 / 2
5,812
581
3,739
3,971
1,964
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
xCEBEx
Chaac
12
2 / 1 / 0
6,654
665
5,474
6,950
4,482
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
xxALANxx
Jormungandr
10
3 / 1 / 7
5,893
589
7,556
5,654
2,970
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,790
479
2,136
6,029
1,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Hokage Birdd
Artemis
10
1 / 1 / 0
5,273
527
4,493
5,561
1,376
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Xing Tian
Kage WolfLee
Xing Tian
8
0 / 3 / 1
4,781
478
2,243
9,498
4,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 2 / 0
5,459
546
3,462
8,301
4,199
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Zyntri
Erlang Shen
9
1 / 3 / 1
5,280
528
1,577
6,997
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
3
3
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
1
3
5.5
W
2
0
6
5
W
Baron Samedi
Doniz
Baron Samedi
2
0
2
3
L
0
4
1
0.13
L
Artemis
Hokage Birdd
Artemis
1
1
0
1
L
Xing Tian
Kage WolfLee
Xing Tian
0
3
1
0.17
L
1
2
0
0.5
L
Erlang Shen
Zyntri
Erlang Shen
1
3
1
0.5
W
Chaac
xCEBEx
Chaac
2
1
0
2
W
Jormungandr
xxALANxx
Jormungandr
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,644
Damage
13,911
26,917
Taken
36,386
12,054
Mitigated
14,867
12,303
Healing
9,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,328
2,355
0
2,150
4,812
1,024
579
910
3,902
0
31,040
W
3,547
894
0
2,926
5,530
1,614
0
309
5,221
0
26,938
W
Baron Samedi
Doniz
Baron Samedi
3,739
353
202
2,211
3,971
1,964
132
1,828
2,143
29,148
0
L
2,136
81
0
755
6,029
1,428
390
2,750
3,279
22,997
0
L
Artemis
Hokage Birdd
Artemis
4,493
2,240
0
2,462
5,561
1,376
0
2,366
3,195
0
32,312
L
Xing Tian
Kage WolfLee
Xing Tian
2,243
382
0
1,696
9,498
4,824
0
3,865
5,633
12,485
0
L
3,462
688
0
2,353
8,301
4,199
0
414
7,887
0
26,410
L
Erlang Shen
Zyntri
Erlang Shen
1,577
617
0
2,269
6,997
3,040
0
2,344
4,653
0
27,634
W
Chaac
xCEBEx
Chaac
5,474
1,010
0
3,382
6,950
4,482
0
0
6,950
1,129
38,580
W
Jormungandr
xxALANxx
Jormungandr
7,556
1,290
60
1,372
5,654
2,970
144
1,332
4,322
25,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,726
Gold Earned
25,583
309
Minions Killed
237
0
Camps Cleared
0
1,004,238
Distance Traveled
1,024,230
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,378
638
58
6
0
176,369
4
W
Fenrir
5,989
599
60
6
0
244,877
4
W
Baron Samedi
5,812
581
50
5
0
200,123
3
L
Janus
4,790
479
43
4
0
201,345
0
L
Artemis
5,273
527
55
6
0
185,264
3
L
Xing Tian
4,781
478
15
2
0
203,263
3
L
Fenrir
5,459
546
63
6
0
195,208
4
L
Erlang Shen
5,280
528
61
6
0
239,150
4
W
Chaac
6,654
665
96
10
0
181,720
3
W
Jormungandr
5,893
589
45
5
0
201,149
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role