Player Matchup

Loki
Loki
AreWeFriends
Loki
Level 26
God Stats
49W - 30L
1,611 SR
Queue Stats
264W - 171L
1,647 Elo+
Party 2
Artio
Artio
En3k
Artio
Level 152
God Stats
17W - 9L
1,688 SR
Queue Stats
224W - 193L
1,582 Elo+
Party 2
Thoth
Thoth
I Hate Failing
Thoth
Level 157
God Stats
13W - 11L
1,656 SR
Queue Stats
656W - 525L
1,633 Elo+
Party 2
Cupid
Cupid
JimusChrist
Cupid
Level 160
God Stats
11W - 3L
1,702 SR
Queue Stats
811W - 627L
1,626 Elo+
Party 2
Sun Wukong
Sun Wukong
SSPhil
Sun Wukong
Level 119
God Stats
20W - 21L
1,536 SR
Queue Stats
181W - 152L
1,628 Elo+
Party 2
Team Averages
Level 123
1,639 SR
1,623 Elo+

VS

Team Averages
Level 62
1,661 SR
1,531 Elo+
Anubis
Anubis
Beezy RTL
Anubis
Level 89
God Stats
6W - 3L
1,762 SR
Queue Stats
116W - 63L
1,655 Elo+
Party 1
Cthulhu
Cthulhu
Biggrome
Cthulhu
Level 127
God Stats
12W - 8L
1,665 SR
Queue Stats
526W - 546L
1,472 Elo+
Party 3
Bakasura
Bakasura
IndiePunkish
Bakasura
Level 44
God Stats
6W - 11L
1,543 SR
Queue Stats
263W - 302L
1,266 Elo+
Party 3
Charybdis
Charybdis
Jethic RTL
Charybdis
Level 29
God Stats
8W - 10L
1,523 SR
Queue Stats
221W - 143L
1,621 Elo+
Party 1
Sylvanus
Sylvanus
Nito RTL
Sylvanus
Level 23
God Stats
22W - 12L
1,810 SR
Queue Stats
86W - 58L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 11
12,425
518
7,239
16,933
6,234
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
En3k
Artio
14
1 / 6 / 17
10,597
442
10,219
28,628
24,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
18 / 4 / 11
14,059
586
29,905
14,791
5,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
10 / 4 / 11
14,212
592
21,241
23,939
8,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
SSPhil
Sun Wukong
20
3 / 0 / 13
13,487
562
12,266
21,355
17,917
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Beezy RTL
Anubis
17
4 / 10 / 4
11,842
493
19,300
21,348
9,482
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Biggrome
Cthulhu
16
6 / 6 / 8
12,154
506
15,291
21,059
23,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
IndiePunkish
Bakasura
15
1 / 12 / 5
10,580
441
4,020
23,394
7,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
Jethic RTL
Charybdis
17
3 / 5 / 6
11,564
482
12,786
16,663
4,906
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Sylvanus
Nito RTL
Sylvanus
19
5 / 5 / 1
13,058
544
19,872
22,388
21,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
43
38
Kills
19
19
Deaths
38
63
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
5
11
2.3
L
Anubis
Beezy RTL
Anubis
4
10
4
0.6
L
Cthulhu
Biggrome
Cthulhu
6
6
8
1.67
W
Artio
En3k
Artio
1
6
17
1.58
W
18
4
11
5.88
L
Bakasura
IndiePunkish
Bakasura
1
12
5
0.29
L
Charybdis
Jethic RTL
Charybdis
3
5
6
1.2
W
10
4
11
3.88
L
Sylvanus
Nito RTL
Sylvanus
5
5
1
1.1
W
Sun Wukong
SSPhil
Sun Wukong
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,870
Damage
71,269
105,646
Taken
104,852
62,574
Mitigated
66,998
28,608
Healing
29,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,239
1,312
0
1,966
16,933
6,234
59
7,713
9,127
0
81,789
L
Anubis
Beezy RTL
Anubis
19,300
553
0
7,552
21,348
9,482
341
11,149
9,645
73,941
0
L
Cthulhu
Biggrome
Cthulhu
15,291
1,676
920
3,266
21,059
23,461
569
9,495
10,873
42,446
0
W
Artio
En3k
Artio
10,219
1,486
1,809
4,887
28,628
24,510
263
16,299
11,264
27,067
0
W
29,905
530
0
1,488
14,791
5,195
1,128
6,790
7,575
89,768
0
L
Bakasura
IndiePunkish
Bakasura
4,020
3,349
0
8,078
23,394
7,871
62
4,929
18,273
0
46,848
L
Charybdis
Jethic RTL
Charybdis
12,786
5,168
0
3,313
16,663
4,906
1,944
6,012
10,439
0
78,801
W
21,241
11,343
1,245
10,287
23,939
8,718
4,271
9,905
13,618
0
110,805
L
Sylvanus
Nito RTL
Sylvanus
19,872
4,785
819
5,793
22,388
21,278
826
6,533
15,498
70,737
14,611
W
Sun Wukong
SSPhil
Sun Wukong
12,266
1,317
0
6,926
21,355
17,917
363
9,978
11,257
0
108,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,780
Gold Earned
59,198
608
Minions Killed
539
0
Camps Cleared
0
2,302,597
Distance Traveled
2,017,165
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,425
518
103
4
0
473,197
0
L
Anubis
11,842
493
101
4
0
374,627
4
L
Cthulhu
12,154
506
64
3
0
424,390
1
W
Artio
10,597
442
31
1
0
465,742
1
W
Thoth
14,059
586
127
5
0
454,602
6
L
Bakasura
10,580
441
108
5
0
464,638
10
L
Charybdis
11,564
482
114
5
0
413,755
3
W
Cupid
14,212
592
150
6
0
409,895
7
L
Sylvanus
13,058
544
152
6
0
339,755
2
W
Sun Wukong
13,487
562
197
8
0
499,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role