Player Matchup

Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold III
CaptianA
Mercury
Gold III
Level 160
God Stats
4W - 1L
1,856 SR
Queue Stats
166W - 150L
1,514 MMR
Solo
Nike
Nike
Bronze III
RealzSkillz
Nike
Bronze III
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 70L
1,500 MMR
Solo
Sobek
Sobek
Gold I
Yoloswagin
Sobek
Gold I
Level 158
God Stats
4W - 1L
1,769 SR
Queue Stats
200W - 205L
1,504 MMR
Solo
Scylla
Scylla
Gold V
orcsebcam
Scylla
Gold V
Level 148
God Stats
1W - 0L
1,419 SR
Queue Stats
8W - 7L
1,524 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,609 SR
1,509 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 86
1,679 SR
1,512 MMR
Ravana
Ravana
Gold IV
ArchAngel7400
Ravana
Gold IV
Level 103
God Stats
1W - 1L
1,517 SR
Queue Stats
40W - 43L
1,526 MMR
Solo
Amaterasu
Amaterasu
Bronze III
DaSwolfyInc
Amaterasu
Bronze III
Level 79
God Stats
0W - 1L
1,874 SR
Queue Stats
3W - 7L
1,500 MMR
Party 1
Thoth
Thoth
Bronze III
Haalkron
Thoth
Bronze III
Level 88
God Stats
1W - 3L
1,523 SR
Queue Stats
3W - 7L
1,500 MMR
Party 1
Artemis
Artemis
Bronze III
XDtokeX
Artemis
Bronze III
Level 33
God Stats
5W - 12L
1,993 SR
Queue Stats
51W - 71L
1,500 MMR
Solo
Ares
Ares
Gold III
crankmudkip
Ares
Gold III
Level 129
God Stats
3W - 4L
1,488 SR
Queue Stats
77W - 88L
1,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
9 / 2 / 2
8,740
624
8,293
7,092
2,471
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
CaptianA
Mercury
14
4 / 1 / 5
8,089
578
7,065
8,277
3,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 2 / 2
6,614
472
3,344
6,770
1,262
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
11
2 / 0 / 12
7,952
568
4,309
7,262
7,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
orcsebcam
Scylla
13
3 / 0 / 2
7,294
521
4,849
5,758
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SolMorgan Le FayGilgameshTiamatAthena

VS

Bans
YemojaSetKing ArthurThanatosChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
7,250
518
4,744
7,976
3,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Amaterasu
DaSwolfyInc
Amaterasu
12
1 / 2 / 1
7,146
510
5,122
10,615
7,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
Haalkron
Thoth
11
1 / 6 / 0
6,706
479
4,253
7,720
2,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
XDtokeX
Artemis
10
0 / 5 / 0
6,127
438
1,645
7,385
1,574
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 3 / 0
6,500
464
3,590
10,071
5,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
19
Kills
5
5
Deaths
19
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
2
2
5
L
2
3
1
0.83
W
Mercury
CaptianA
Mercury
4
1
5
6.5
L
Amaterasu
DaSwolfyInc
Amaterasu
1
2
1
0.75
L
Thoth
Haalkron
Thoth
1
6
0
0.17
W
1
2
2
1
L
Artemis
XDtokeX
Artemis
0
5
0
0
W
Sobek
2
0
12
8
L
1
3
0
0.33
W
Scylla
orcsebcam
Scylla
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,860
Damage
19,354
35,159
Taken
43,767
16,417
Mitigated
19,928
8,577
Healing
12,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,293
4,434
0
1,249
7,092
2,471
2,774
1,154
5,882
0
49,015
L
4,744
1,436
0
2,350
7,976
3,488
0
770
7,206
0
46,304
W
Mercury
CaptianA
Mercury
7,065
3,291
0
1,198
8,277
3,297
0
1,474
6,673
0
49,586
L
Amaterasu
DaSwolfyInc
Amaterasu
5,122
1,186
0
3,835
10,615
7,242
293
2,127
8,488
0
38,900
L
Thoth
Haalkron
Thoth
4,253
126
0
1,476
7,720
2,293
0
3,348
4,372
35,545
0
W
3,344
703
0
1,150
6,770
1,262
522
350
6,420
0
25,890
L
Artemis
XDtokeX
Artemis
1,645
574
0
1,628
7,385
1,574
0
1,188
6,197
0
32,624
W
Sobek
4,309
823
0
3,620
7,262
7,676
495
1,422
5,796
21,005
0
L
3,590
117
0
3,127
10,071
5,331
0
1,815
8,256
16,024
0
W
Scylla
orcsebcam
Scylla
4,849
323
0
1,360
5,758
1,711
700
3,103
2,413
39,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,689
Gold Earned
33,729
341
Minions Killed
326
0
Camps Cleared
0
1,475,946
Distance Traveled
1,319,032
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,740
624
94
7
0
269,800
1
L
Ravana
7,250
518
89
6
0
287,904
6
W
Mercury
8,089
578
85
6
0
334,826
5
L
Amaterasu
7,146
510
77
6
0
302,219
3
L
Thoth
6,706
479
78
6
0
272,849
4
W
Nike
6,614
472
61
4
0
285,937
0
L
Artemis
6,127
438
58
4
0
194,395
4
W
Sobek
7,952
568
19
1
0
303,610
2
L
Ares
6,500
464
24
2
0
261,665
3
W
Scylla
7,294
521
82
6
0
281,773
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role