Player Matchup

Geb
Geb
Platinum II
CloudedShadow
Geb
Platinum II
Level 160
God Stats
15W - 5L
1,818 SR
Queue Stats
556W - 556L
1,836 MMR
Solo
Sol
Sol
Platinum V
Hikito12
Sol
Platinum V
Level 128
God Stats
2W - 1L
1,743 SR
Queue Stats
66W - 62L
1,840 MMR
Solo
Artemis
Artemis
Gold V
HollowBlade1107
Artemis
Gold V
Level 141
God Stats
3W - 1L
1,622 SR
Queue Stats
27W - 18L
1,824 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
TNorthern
Gilgamesh
Gold IV
Level 142
God Stats
3W - 1L
1,797 SR
Queue Stats
46W - 22L
1,797 MMR
Party 1
Ao Kuang
Ao Kuang
Gold II
billym5
Ao Kuang
Gold II
Level 156
God Stats
4W - 3L
1,726 SR
Queue Stats
46W - 22L
1,838 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,741 SR
1,827 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,603 SR
1,818 MMR
Apollo
Apollo
Platinum IV
I VIad l
Apollo
Platinum IV
Level 132
God Stats
19W - 14L
1,648 SR
Queue Stats
133W - 107L
1,822 MMR
Solo
Arachne
Arachne
Platinum IV
Loki3558
Arachne
Platinum IV
Level 147
God Stats
7W - 6L
1,648 SR
Queue Stats
224W - 237L
1,779 MMR
Solo
Yemoja
Yemoja
Platinum II
PussKunntyxo
Yemoja
Platinum II
Level 158
God Stats
61W - 68L
1,617 SR
Queue Stats
1,733W - 1,766L
1,811 MMR
Solo
Erlang Shen
Erlang Shen
Platinum I
TherickMASTER98
Erlang Shen
Platinum I
Level 133
God Stats
0W - 3L
1,337 SR
Queue Stats
110W - 105L
1,845 MMR
Solo
Raijin
Raijin
Masters
WardHerePlz
Raijin
Masters
Level 126
God Stats
3W - 3L
1,767 SR
Queue Stats
448W - 425L
1,831 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 2
5,288
529
2,437
4,748
1,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 2
6,021
602
3,392
3,489
1,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 0 / 0
6,092
609
5,579
3,490
862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
TNorthern
Gilgamesh
11
1 / 0 / 2
6,283
628
5,257
6,028
3,382
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
billym5
Ao Kuang
12
5 / 0 / 1
6,682
668
3,280
6,438
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
TiamatMorgan Le FayZhong KuiAthenaOdin

VS

Bans
TsukuyomiYmirIzanamiSobekChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
I VIad l
Apollo
9
0 / 1 / 0
5,254
525
2,469
6,908
1,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
Loki3558
Arachne
7
0 / 4 / 0
4,776
478
1,864
6,670
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
8
0 / 0 / 0
5,382
538
1,392
5,093
2,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Erlang Shen
TherickMASTER98
Erlang Shen
10
0 / 4 / 0
5,674
567
3,861
7,440
5,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
10
1 / 2 / 0
5,848
585
3,941
4,775
1,883
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
11
Kills
1
1
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
W
2
1
2
3
W
3
0
0
3
L
Apollo
I VIad l
Apollo
0
1
0
0
L
Arachne
Loki3558
Arachne
0
4
0
0
L
Yemoja
0
0
0
0
W
Gilgamesh
TNorthern
Gilgamesh
1
0
2
2
L
Erlang Shen
TherickMASTER98
Erlang Shen
0
4
0
0
L
Raijin
1
2
0
0.5
W
Ao Kuang
billym5
Ao Kuang
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,945
Damage
13,527
24,193
Taken
30,886
9,287
Mitigated
14,216
13,508
Healing
11,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,437
272
98
2,327
4,748
1,923
0
677
4,071
13,863
0
W
3,392
715
0
1,984
3,489
1,182
1,110
1,588
1,901
35,129
2,778
W
5,579
2,663
0
1,210
3,490
862
0
668
2,822
0
36,900
L
Apollo
I VIad l
Apollo
2,469
1,707
0
3,035
6,908
1,791
0
1,268
5,640
0
36,398
L
Arachne
Loki3558
Arachne
1,864
1,309
0
1,688
6,670
2,194
0
1,872
4,798
0
24,056
L
Yemoja
1,392
216
1,776
2,723
5,093
2,728
0
2,005
3,042
9,315
0
W
Gilgamesh
TNorthern
Gilgamesh
5,257
1,580
0
2,848
6,028
3,382
0
1,496
4,532
4,894
27,316
L
Erlang Shen
TherickMASTER98
Erlang Shen
3,861
562
0
1,392
7,440
5,620
0
2,178
5,176
5,963
25,559
L
Raijin
3,941
411
0
1,302
4,775
1,883
0
2,558
2,217
41,553
0
W
Ao Kuang
billym5
Ao Kuang
3,280
633
0
5,041
6,438
1,938
0
2,347
4,091
34,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,366
Gold Earned
26,934
333
Minions Killed
296
0
Camps Cleared
0
988,228
Distance Traveled
907,541
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,288
529
11
1
0
188,575
2
W
Sol
6,021
602
86
9
0
193,697
5
W
Artemis
6,092
609
86
9
0
176,804
4
L
Apollo
5,254
525
74
7
0
164,847
0
L
Arachne
4,776
478
45
5
0
189,983
1
L
Yemoja
5,382
538
17
2
0
172,736
1
W
Gilgamesh
6,283
628
66
7
0
214,782
0
L
Erlang Shen
5,674
567
71
7
0
198,939
2
L
Raijin
5,848
585
89
9
0
181,036
2
W
Ao Kuang
6,682
668
84
8
0
214,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role