Player Matchup

Cthulhu
Cthulhu
DrawnDouleur
Cthulhu
Level 66
God Stats
13W - 7L
1,817 SR
Queue Stats
320W - 323L
1,452 Elo+
Party 1
Sol
Sol
PlagueDragon525
Sol
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 168L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
Schutzein
Danzaburou
Level 80
God Stats
51W - 31L
1,599 SR
Queue Stats
411W - 440L
1,363 Elo+
Party 1
Team Averages
Level 73
1,639 SR
1,409 Elo+

VS

Team Averages
Level 67
1,426 SR
1,416 Elo+
Artio
Artio
Divinehorus
Artio
Level 26
God Stats
1W - 2L
1,443 SR
Queue Stats
18W - 26L
1,377 Elo+
Solo
Sol
Sol
Kiutsi41
Sol
Level 107
God Stats
2W - 7L
1,421 SR
Queue Stats
426W - 540L
1,403 Elo+
Solo
Mercury
Mercury
face1325
Mercury
Level 69
God Stats
0W - 5L
1,415 SR
Queue Stats
21W - 20L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrawnDouleur
Cthulhu
14
3 / 2 / 15
10,484
749
8,788
14,336
14,154
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
3 / 2 / 12
10,049
718
8,192
10,548
3,698
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Schutzein
Danzaburou
16
14 / 2 / 5
12,599
900
20,610
14,932
6,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
8,179
584
5,243
19,261
16,395
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
4 / 4 / 1
9,945
710
16,269
16,407
6,940
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
face1325
Mercury
12
2 / 8 / 3
9,446
675
7,535
11,974
5,838
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
20
Kills
6
6
Deaths
20
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
Cthulhu
DrawnDouleur
Cthulhu
3
2
15
5.25
L
4
4
1
1.13
W
3
2
12
4.5
W
Danzaburou
Schutzein
Danzaburou
14
2
5
8.25
L
Mercury
face1325
Mercury
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,590
Damage
29,047
39,816
Taken
47,642
23,970
Mitigated
29,173
16,739
Healing
12,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,243
99
240
4,207
19,261
16,395
0
6,859
12,402
16,200
0
W
Cthulhu
DrawnDouleur
Cthulhu
8,788
776
538
918
14,336
14,154
0
6,649
7,687
25,192
0
L
16,269
3,174
0
7,391
16,407
6,940
1,686
7,717
8,690
45,736
0
W
8,192
1,636
752
5,126
10,548
3,698
726
7,436
3,112
30,266
0
W
Danzaburou
Schutzein
Danzaburou
20,610
11,688
0
9,405
14,932
6,118
2,444
7,721
7,211
0
59,385
L
Mercury
face1325
Mercury
7,535
2,471
0
293
11,974
5,838
0
2,771
9,203
0
25,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,132
Gold Earned
27,570
169
Minions Killed
132
7
Camps Cleared
5
781,232
Distance Traveled
736,714
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,179
584
22
2
1
215,903
1
W
Cthulhu
10,484
749
36
3
1
271,276
2
L
Sol
9,945
710
75
5
2
226,236
3
W
Sol
10,049
718
49
4
1
235,751
0
W
Danzaburou
12,599
900
84
6
5
274,205
8
L
Mercury
9,446
675
35
3
2
294,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role