Player Matchup

Set
Set
BuffBabby
Set
Level 138
God Stats
4W - 2L
1,882 SR
Queue Stats
167W - 75L
1,680 Elo+
Party 2
Yemoja
Yemoja
Miienx
Yemoja
Level 18
God Stats
4W - 0L
1,777 SR
Queue Stats
97W - 37L
1,403 Elo+
Party 2
Zhong Kui
Zhong Kui
gingerpeensauce
Zhong Kui
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 11L
1,751 Elo+
Party 2
Team Averages
Level 74
1,720 SR
1,612 Elo+

VS

Team Averages
Level 28
1,571 SR
1,592 Elo+
Fenrir
Fenrir
BougTheDug
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 17L
1,670 Elo+
Solo
Hades
Hades
CounterSouls
Hades
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 47L
1,674 Elo+
Party 1
Thanatos
Thanatos
Hoya0
Thanatos
Level 5
God Stats
2W - 2L
1,712 SR
Queue Stats
2W - 2L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 9
11,938
746
11,710
17,403
14,369
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yemoja
Miienx
Yemoja
15
1 / 1 / 16
11,707
732
4,930
11,625
14,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Zhong Kui
gingerpeensauce
Zhong Kui
15
9 / 7 / 6
11,488
718
22,996
20,183
13,293
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BougTheDug
Fenrir
15
9 / 1 / 3
11,629
727
14,576
17,048
17,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 8 / 9
9,601
600
12,353
16,804
5,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Hoya0
Thanatos
14
3 / 8 / 8
10,298
644
11,063
13,387
4,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
17
Kills
12
12
Deaths
17
31
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BougTheDug
Fenrir
9
1
3
10.5
W
7
4
9
2.88
L
0
8
9
0.56
L
Thanatos
Hoya0
Thanatos
3
8
8
0.88
W
Yemoja
Miienx
Yemoja
1
1
16
9
W
Zhong Kui
gingerpeensauce
Zhong Kui
9
7
6
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,636
Damage
37,992
49,211
Taken
47,239
41,765
Mitigated
28,280
17,553
Healing
15,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BougTheDug
Fenrir
14,576
4,874
0
3,991
17,048
17,961
384
9,015
8,033
0
30,949
W
11,710
4,939
64
2,208
17,403
14,369
490
3,083
13,819
0
45,220
L
12,353
2,642
930
5,187
16,804
5,784
244
12,186
4,618
39,477
0
L
Thanatos
Hoya0
Thanatos
11,063
3,751
0
5,678
13,387
4,535
768
7,220
6,167
0
33,542
W
Yemoja
Miienx
Yemoja
4,930
1,683
4,372
4,702
11,625
14,103
148
3,834
7,322
12,201
0
W
Zhong Kui
gingerpeensauce
Zhong Kui
22,996
1,519
0
6,207
20,183
13,293
1,701
5,632
14,130
52,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,133
Gold Earned
31,528
156
Minions Killed
171
6
Camps Cleared
8
864,572
Distance Traveled
859,491
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,629
727
40
3
2
318,246
0
W
Set
11,938
746
69
4
3
317,442
1
L
Hades
9,601
600
67
4
4
265,300
4
L
Thanatos
10,298
644
64
4
2
275,945
1
W
Yemoja
11,707
732
15
1
1
286,208
1
W
Zhong Kui
11,488
718
72
5
2
260,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role