Player Matchup

Odin
Odin
DragonEX101
Odin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,294 Elo+
Solo
Scylla
Scylla
TheSwagAlpaca
Scylla
Level 25
God Stats
1W - 2L
1,739 SR
Queue Stats
200W - 218L
1,383 Elo+
Party 1
Anhur
Anhur
bdguy23
Anhur
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
168W - 167L
1,241 Elo+
Party 1
Team Averages
Level 21
1,580 SR
1,306 Elo+

VS

Team Averages
Level 88
1,501 SR
1,421 Elo+
Charybdis
Charybdis
Colinial
Charybdis
Level 108
God Stats
5W - 2L
1,568 SR
Queue Stats
61W - 61L
1,365 Elo+
Party 2
Scylla
Scylla
NoxiousNote9292
Scylla
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 112L
1,362 Elo+
Solo
Sun Wukong
Sun Wukong
iShinpi
Sun Wukong
Level 88
God Stats
5W - 6L
1,436 SR
Queue Stats
95W - 76L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 3
6,749
562
1,102
3,278
1,108
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 2 / 4
8,114
676
10,216
6,113
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
bdguy23
Anhur
12
3 / 6 / 1
8,030
669
4,460
8,958
3,208
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Colinial
Charybdis
13
3 / 2 / 3
8,576
715
4,516
7,084
2,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 3 / 5
8,677
723
5,434
6,825
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
iShinpi
Sun Wukong
12
2 / 0 / 7
8,464
705
4,860
9,069
4,285
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
4
Kills
9
9
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Colinial
Charybdis
3
2
3
2.25
L
0
1
3
1.5
W
4
3
5
2.17
L
1
2
4
1.5
L
Anhur
bdguy23
Anhur
3
6
1
0.58
W
Sun Wukong
iShinpi
Sun Wukong
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,778
Damage
14,810
18,349
Taken
22,978
6,392
Mitigated
8,565
1,461
Healing
5,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Colinial
Charybdis
4,516
944
0
875
7,084
2,266
759
3,805
3,279
0
29,149
L
1,102
237
0
180
3,278
1,108
0
709
2,497
0
6,148
W
5,434
478
0
1,560
6,825
2,014
199
3,637
3,188
18,559
0
L
10,216
591
0
467
6,113
2,076
104
1,260
4,777
34,725
0
L
Anhur
bdguy23
Anhur
4,460
1,918
0
814
8,958
3,208
200
3,291
5,377
0
19,152
W
Sun Wukong
iShinpi
Sun Wukong
4,860
645
0
2,857
9,069
4,285
449
3,682
5,387
0
26,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,893
Gold Earned
25,717
120
Minions Killed
133
3
Camps Cleared
6
508,843
Distance Traveled
671,810
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,576
715
61
5
5
220,049
2
L
Odin
6,749
562
17
1
1
94,805
2
W
Scylla
8,677
723
37
3
0
222,416
4
L
Scylla
8,114
676
64
5
1
226,575
2
L
Anhur
8,030
669
39
3
1
187,463
1
W
Sun Wukong
8,464
705
35
3
1
229,345
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role