Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
JDKarnage
Neith
Level 60
God Stats
4W - 1L
1,500 SR
Queue Stats
184W - 139L
1,494 Elo+
Party 2
Geb
Geb
JDtrainer202
Geb
Level 109
God Stats
28W - 16L
1,719 SR
Queue Stats
312W - 217L
1,617 Elo+
Party 2
Team Averages
Level 80
1,573 SR
1,537 Elo+

VS

Team Averages
Level 27
1,292 SR
1,261 Elo+
Sol
Sol
DeeksGaming
Sol
Level 27
God Stats
18W - 24L
1,207 SR
Queue Stats
40W - 63L
1,282 Elo+
Party 1
Hachiman
Hachiman
RodionWar
Hachiman
Level 42
God Stats
2W - 7L
1,402 SR
Queue Stats
10W - 36L
1,229 Elo+
Solo
Arachne
Arachne
Sadrows
Arachne
Level 12
God Stats
0W - 2L
1,267 SR
Queue Stats
12W - 20L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
2 / 1 / 5
5,161
860
4,154
2,975
1,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Neith
JDKarnage
Neith
8
3 / 0 / 4
5,269
878
1,889
3,016
981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 0 / 4
5,607
935
2,798
5,678
3,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,261
710
2,863
3,753
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
RodionWar
Hachiman
4
0 / 1 / 0
3,784
631
658
1,477
365
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Sadrows
Arachne
7
1 / 4 / 0
4,335
723
2,302
5,566
1,475
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
7
Kills
1
1
Deaths
7
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
1
5
4.5
L
0
2
1
0.25
W
Neith
JDKarnage
Neith
3
0
4
5
W
2
0
4
4
L
Hachiman
RodionWar
Hachiman
0
1
0
0
L
Arachne
Sadrows
Arachne
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,841
Damage
5,823
11,669
Taken
10,796
5,747
Mitigated
2,805
2,714
Healing
1,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,154
1,884
0
50
2,975
1,070
701
882
1,975
0
11,931
L
2,863
337
0
415
3,753
965
170
1,373
2,380
10,411
0
W
Neith
JDKarnage
Neith
1,889
591
0
589
3,016
981
306
675
2,257
0
10,501
W
2,798
495
0
2,075
5,678
3,696
138
1,346
4,204
11,323
0
L
Hachiman
RodionWar
Hachiman
658
352
0
0
1,477
365
0
369
1,108
0
2,750
L
Arachne
Sadrows
Arachne
2,302
1,221
0
626
5,566
1,475
0
1,267
4,299
0
7,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,037
Gold Earned
12,380
65
Minions Killed
38
4
Camps Cleared
2
334,380
Distance Traveled
249,425
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,161
860
21
4
2
94,465
0
L
Sol
4,261
710
21
4
0
103,959
0
W
Neith
5,269
878
32
5
1
117,991
0
W
Geb
5,607
935
12
2
1
121,924
1
L
Hachiman
3,784
631
5
1
0
35,324
0
L
Arachne
4,335
723
12
2
2
110,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role