Player Matchup

Izanami
Izanami
Get em Matthew
Izanami
Level 41
God Stats
6W - 3L
1,896 SR
Queue Stats
10W - 9L
1,469 Elo+
Party 1
Thoth
Thoth
GetEmMute
Thoth
Level 142
God Stats
2W - 1L
1,750 SR
Queue Stats
18W - 24L
1,512 Elo+
Party 1
Geb
Geb
Rabinovski
Geb
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,587 Elo+
Party 1
Team Averages
Level 102
1,715 SR
1,523 Elo+

VS

Team Averages
Level 53
1,457 SR
1,326 Elo+
Chaac
Chaac
MwB piggy
Chaac
Level 65
God Stats
8W - 9L
1,349 SR
Queue Stats
216W - 242L
1,386 Elo+
Solo
Medusa
Medusa
QUEENCEE_13
Medusa
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,180 Elo+
Solo
Merlin
Merlin
Vividux
Merlin
Level 88
God Stats
43W - 51L
1,521 SR
Queue Stats
221W - 254L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
6,604
660
3,314
5,780
1,993
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
GetEmMute
Thoth
9
2 / 5 / 2
6,629
663
5,141
5,921
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 1 / 2
6,379
638
5,229
10,873
8,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MwB piggy
Chaac
11
5 / 1 / 4
7,360
736
6,667
9,842
7,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
10
2 / 2 / 6
6,927
693
4,460
4,213
1,309
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Vividux
Merlin
12
2 / 1 / 6
7,097
710
8,842
4,796
1,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
4
Kills
9
9
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
Thoth
GetEmMute
Thoth
2
5
2
0.6
W
Chaac
MwB piggy
Chaac
5
1
4
7
W
Medusa
2
2
6
2.5
L
1
1
2
2
W
Merlin
Vividux
Merlin
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,684
Damage
19,969
22,574
Taken
18,851
12,251
Mitigated
10,668
2,638
Healing
4,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,314
2,267
0
250
5,780
1,993
0
3,062
2,591
0
13,830
L
Thoth
GetEmMute
Thoth
5,141
0
0
206
5,921
1,915
0
1,948
3,885
16,279
0
W
Chaac
MwB piggy
Chaac
6,667
808
0
2,607
9,842
7,815
131
4,379
5,167
0
14,316
W
Medusa
4,460
797
315
649
4,213
1,309
444
2,507
1,556
0
20,219
L
5,229
900
293
1,889
10,873
8,343
0
3,898
6,347
12,607
0
W
Merlin
Vividux
Merlin
8,842
384
84
518
4,796
1,544
675
3,304
1,244
32,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,612
Gold Earned
21,384
79
Minions Killed
123
1
Camps Cleared
6
488,508
Distance Traveled
535,433
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,604
660
38
4
0
152,064
0
L
Thoth
6,629
663
30
3
1
149,195
3
W
Chaac
7,360
736
26
3
1
182,128
3
W
Medusa
6,927
693
40
4
1
180,310
0
L
Geb
6,379
638
11
1
0
187,249
1
W
Merlin
7,097
710
57
6
4
172,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role