Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
corruptsolee
Ne Zha
Level 149
God Stats
7W - 11L
1,404 SR
Queue Stats
300W - 325L
1,540 Elo+
Solo
Guan Yu
Guan Yu
glitterbandit
Guan Yu
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 78L
1,511 Elo+
Solo
Tsukuyomi
Tsukuyomi
livwire
Tsukuyomi
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,614 Elo+
Solo
Team Averages
Level 131
1,481 SR
1,533 Elo+

VS

Team Averages
Level 131
1,502 SR
1,548 Elo+
Hun Batz
Hun Batz
Hectaka
Hun Batz
Level 145
God Stats
3W - 4L
1,323 SR
Queue Stats
264W - 276L
1,558 Elo+
Solo
Jormungandr
Jormungandr
Slay Water
Jormungandr
Level 88
God Stats
4W - 2L
1,692 SR
Queue Stats
82W - 78L
1,512 Elo+
Party 1
Hel
Hel
TROUTisBACK
Hel
Level 126
God Stats
9W - 12L
1,833 SR
Queue Stats
489W - 502L
1,540 Elo+
Solo
Danzaburou
Danzaburou
ThatGuyExo
Danzaburou
Level 153
God Stats
2W - 1L
1,544 SR
Queue Stats
178W - 165L
1,560 Elo+
Party 1
Nike
Nike
johanedu97
Nike
Level 142
God Stats
2W - 4L
1,120 SR
Queue Stats
880W - 888L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
7 / 4 / 4
9,227
839
10,884
12,959
5,523
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
 
Ganesha
13
0 / 5 / 8
6,949
632
8,778
12,328
10,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
15
2 / 4 / 9
8,030
730
14,189
10,255
4,339
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
14
1 / 5 / 9
8,233
748
5,285
13,639
13,755
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
livwire
Tsukuyomi
15
1 / 4 / 6
7,837
712
11,493
9,283
4,103
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hectaka
Hun Batz
16
4 / 3 / 11
8,957
814
9,113
10,020
4,021
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Slay Water
Jormungandr
16
3 / 1 / 12
8,528
775
8,265
16,531
17,236
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 3 / 15
8,217
747
9,122
10,013
3,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
ThatGuyExo
Danzaburou
15
4 / 3 / 14
9,228
839
11,946
11,842
5,996
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

18
10 / 1 / 10
10,141
922
15,834
12,898
14,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
84
11
Kills
22
22
Deaths
11
36
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
7
4
4
2.25
L
Ganesha
 
Ganesha
0
5
8
0.8
W
Hun Batz
Hectaka
Hun Batz
4
3
11
3.17
W
Jormungandr
Slay Water
Jormungandr
3
1
12
9
W
1
3
15
2.83
W
Danzaburou
ThatGuyExo
Danzaburou
4
3
14
3.67
L
Ne Zha
2
4
9
1.63
L
Guan Yu
1
5
9
1.1
W
10
1
10
15
L
Tsukuyomi
livwire
Tsukuyomi
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,629
Damage
54,280
58,464
Taken
61,304
38,398
Mitigated
45,495
20,328
Healing
28,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
10,884
1,640
631
1,057
12,959
5,523
0
4,088
8,696
0
19,006
L
Ganesha
 
Ganesha
8,778
156
624
1,187
12,328
10,678
0
4,564
7,621
14,067
0
W
Hun Batz
Hectaka
Hun Batz
9,113
751
662
652
10,020
4,021
290
2,155
7,865
0
17,981
W
Jormungandr
Slay Water
Jormungandr
8,265
1,422
609
1,889
16,531
17,236
87
2,845
13,686
17,622
0
W
9,122
477
12,539
4,363
10,013
3,914
30
523
9,490
13,048
0
W
Danzaburou
ThatGuyExo
Danzaburou
11,946
5,134
1,710
1,952
11,842
5,996
1,341
1,778
10,064
0
26,716
L
Ne Zha
14,189
1,800
2,212
3,041
10,255
4,339
0
2,884
6,911
0
27,401
L
Guan Yu
5,285
497
5,218
4,323
13,639
13,755
0
4,167
9,029
0
8,650
W
15,834
1,462
1,589
2,853
12,898
14,328
0
1,477
11,421
0
30,990
L
Tsukuyomi
livwire
Tsukuyomi
11,493
1,862
1,148
887
9,283
4,103
0
1,684
7,324
0
30,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,276
Gold Earned
45,071
106
Minions Killed
115
0
Camps Cleared
0
946,148
Distance Traveled
1,014,823
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,227
839
38
3
0
196,398
0
L
Ganesha
6,949
632
0
0
0
159,907
0
W
Hun Batz
8,957
814
28
3
0
204,137
0
W
Jormungandr
8,528
775
13
1
0
200,018
0
W
Hel
8,217
747
11
1
0
213,756
0
W
Danzaburou
9,228
839
28
3
0
176,673
0
L
Ne Zha
8,030
730
15
1
0
194,492
0
L
Guan Yu
8,233
748
10
1
0
190,672
0
W
Nike
10,141
922
35
3
0
220,239
2
L
Tsukuyomi
7,837
712
43
4
0
204,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role