Player Matchup

Eset
Eset
BabyFox147
Eset
Level 105
God Stats
27W - 21L
1,600 SR
Queue Stats
684W - 644L
1,582 Elo+
Party 1
Awilix
Awilix
Big Rlg Dizzy
Awilix
Level 124
God Stats
34W - 27L
1,627 SR
Queue Stats
1,568W - 1,419L
1,620 Elo+
Party 1
Charybdis
Charybdis
FlameSoda44
Charybdis
Level 122
God Stats
4W - 5L
1,561 SR
Queue Stats
368W - 372L
1,530 Elo+
Party 2
Artio
Artio
Zir Guli
Artio
Level 126
God Stats
7W - 9L
1,519 SR
Queue Stats
199W - 188L
1,566 Elo+
Party 2
Amaterasu
Amaterasu
ziroeuf
Amaterasu
Level 81
God Stats
9W - 8L
1,535 SR
Queue Stats
86W - 100L
1,527 Elo+
Party 2
Team Averages
Level 112
1,568 SR
1,565 Elo+

VS

Team Averages
Level 130
1,568 SR
1,537 Elo+
Hel
Hel
 
Hel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nemesis
Nemesis
Decaffkid
Nemesis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,556 Elo+
Party 3
Terra
Terra
Megakin-
Terra
Level 148
God Stats
24W - 19L
1,636 SR
Queue Stats
117W - 127L
1,501 Elo+
Party 3
Poseidon
Poseidon
Mr_Darkrose
Poseidon
Level 152
God Stats
4W - 6L
1,534 SR
Queue Stats
479W - 461L
1,534 Elo+
Party 4
Charybdis
Charybdis
Rindokay
Charybdis
Level 159
God Stats
12W - 12L
1,670 SR
Queue Stats
291W - 266L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
7,423
437
4,897
7,489
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 4 / 1
9,261
545
9,563
11,699
3,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
FlameSoda44
Charybdis
16
4 / 3 / 2
9,672
569
7,136
10,452
4,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artio
Zir Guli
Artio
13
2 / 3 / 7
8,031
472
7,174
15,848
12,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
ziroeuf
Amaterasu
15
1 / 2 / 1
8,619
507
3,233
16,647
10,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
3 / 1 / 1
9,638
567
10,233
5,871
6,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Decaffkid
Nemesis
16
7 / 1 / 2
9,725
572
9,325
11,374
7,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Terra
Megakin-
Terra
12
0 / 4 / 9
7,361
433
6,395
11,028
9,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Poseidon
Mr_Darkrose
Poseidon
17
4 / 1 / 5
10,532
620
10,496
11,957
3,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Rindokay
Charybdis
14
3 / 3 / 2
8,759
515
8,157
10,230
2,888
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
10
Kills
17
17
Deaths
10
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
1
1
3.5
L
0
5
2
0.2
L
3
4
1
0.88
W
Nemesis
Decaffkid
Nemesis
7
1
2
8
L
Charybdis
FlameSoda44
Charybdis
4
3
2
1.67
W
Terra
Megakin-
Terra
0
4
9
1.13
W
Poseidon
Mr_Darkrose
Poseidon
4
1
5
6.5
W
Charybdis
Rindokay
Charybdis
3
3
2
1.33
L
Artio
Zir Guli
Artio
2
3
7
1.83
L
Amaterasu
ziroeuf
Amaterasu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,003
Damage
44,606
62,135
Taken
50,460
33,372
Mitigated
30,072
18,305
Healing
18,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,233
814
273
3,256
5,871
6,583
180
0
5,871
61,470
0
L
4,897
190
0
1,114
7,489
2,402
0
3,555
3,767
49,768
0
L
9,563
4,064
0
1,000
11,699
3,900
0
5,352
6,095
0
67,199
W
Nemesis
Decaffkid
Nemesis
9,325
4,937
0
2,539
11,374
7,300
0
2,626
8,612
0
62,834
L
Charybdis
FlameSoda44
Charybdis
7,136
3,762
0
2,795
10,452
4,016
0
1,449
9,003
0
74,562
W
Terra
Megakin-
Terra
6,395
933
1,693
3,813
11,028
9,395
0
3,462
7,466
24,467
9,618
W
Poseidon
Mr_Darkrose
Poseidon
10,496
1,155
117
4,032
11,957
3,906
0
4,467
7,322
85,736
0
W
Charybdis
Rindokay
Charybdis
8,157
4,649
0
3,031
10,230
2,888
0
1,321
8,909
0
54,153
L
Artio
Zir Guli
Artio
7,174
1,010
1,038
5,016
15,848
12,168
0
5,654
9,974
18,646
0
L
Amaterasu
ziroeuf
Amaterasu
3,233
899
0
7,342
16,647
10,886
0
8,937
6,424
0
53,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,006
Gold Earned
46,015
536
Minions Killed
546
0
Camps Cleared
0
1,531,587
Distance Traveled
1,599,159
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,638
567
122
7
0
277,021
5
L
Eset
7,423
437
111
7
0
259,422
5
L
Awilix
9,261
545
122
7
0
343,719
2
W
Nemesis
9,725
572
93
5
0
355,217
2
L
Charybdis
9,672
569
146
9
0
292,226
0
W
Terra
7,361
433
45
3
0
296,996
3
W
Poseidon
10,532
620
178
10
0
343,519
1
W
Charybdis
8,759
515
108
6
0
326,406
4
L
Artio
8,031
472
23
1
0
297,512
0
L
Amaterasu
8,619
507
134
8
0
338,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role