Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ANDRIUSZ71
Charybdis
Level 11
God Stats
0W - 4L
1,500 SR
Queue Stats
159W - 158L
1,766 Elo+
Solo
Cthulhu
Cthulhu
JogoFácil
Cthulhu
Level 28
God Stats
0W - 3L
1,608 SR
Queue Stats
96W - 99L
1,504 Elo+
Solo
Nemesis
Nemesis
PtzADomicilio
Nemesis
Level 16
God Stats
1W - 3L
1,250 SR
Queue Stats
30W - 21L
1,494 Elo+
Solo
Team Averages
Level 18
1,472 SR
1,553 Elo+

VS

Team Averages
Level 19
1,519 SR
1,542 Elo+
Achilles
Achilles
KenpachiZarakiUw
Achilles
Level 26
God Stats
5W - 3L
1,842 SR
Queue Stats
125W - 123L
1,593 Elo+
Solo
Mercury
Mercury
Sapolegendari0
Mercury
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,755 Elo+
Solo
Hera
Hera
dsleite360dark
Hera
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,690 Elo+
Solo
Ymir
Ymir
superrcria
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,226 Elo+
Party 1
Anhur
Anhur
yGordinZ
Anhur
Level 28
God Stats
2W - 4L
1,255 SR
Queue Stats
144W - 151L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
4
0 / 0 / 0
4,611
329
886
1,135
212
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
 
Janus
1
0 / 2 / 0
4,041
289
0
945
205
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
ANDRIUSZ71
Charybdis
11
5 / 5 / 0
7,003
500
10,046
9,204
2,652
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
JogoFácil
Cthulhu
2
0 / 1 / 2
4,519
323
332
1,290
314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
1
0 / 0 / 0
2,538
181
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 1
9,014
644
685
8,399
7,727
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 0 / 4
9,914
708
2,607
7,716
2,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 0 / 1
9,620
687
3,147
5,481
2,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 2
7,818
558
502
9,789
6,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Anhur
yGordinZ
Anhur
11
0 / 4 / 1
7,060
504
2,289
6,488
2,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
5
Kills
8
8
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
0
0
0
L
Janus
 
Janus
0
2
0
0
L
Charybdis
ANDRIUSZ71
Charybdis
5
5
0
1
L
Cthulhu
JogoFácil
Cthulhu
0
1
2
1
W
0
0
1
0.5
L
Nemesis
0
0
0
0
W
2
0
4
4
W
4
0
1
4.5
W
2
1
2
3
W
Anhur
yGordinZ
Anhur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,264
Damage
9,230
12,574
Taken
37,873
3,383
Mitigated
21,786
2,752
Healing
7,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
886
669
0
624
1,135
212
0
0
1,135
0
6,923
L
Janus
 
Janus
0
0
0
0
945
205
0
303
642
104
0
L
Charybdis
ANDRIUSZ71
Charybdis
10,046
5,884
0
1,925
9,204
2,652
0
3,022
6,134
0
40,530
L
Cthulhu
JogoFácil
Cthulhu
332
133
0
203
1,290
314
0
324
966
1,516
0
W
685
110
0
3,114
8,399
7,727
1,425
0
8,399
0
52,056
L
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
2,607
1,118
0
680
7,716
2,970
3,719
75
7,641
0
75,706
W
3,147
1,070
0
1,433
5,481
2,198
5,574
0
5,481
59,326
0
W
502
60
0
1,450
9,789
6,439
927
181
9,608
24,429
0
W
Anhur
yGordinZ
Anhur
2,289
1,023
0
873
6,488
2,452
942
76
6,412
0
33,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,712
Gold Earned
43,426
89
Minions Killed
506
0
Camps Cleared
0
458,945
Distance Traveled
1,311,678
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,611
329
17
1
0
171,061
1
L
Janus
4,041
289
0
0
0
33,109
0
L
Charybdis
7,003
500
70
5
0
213,260
2
L
Cthulhu
4,519
323
2
0
0
41,515
0
W
Achilles
9,014
644
134
10
0
248,832
2
L
Nemesis
2,538
181
0
0
0
0
0
W
Mercury
9,914
708
145
10
0
325,523
2
W
Hera
9,620
687
129
9
0
241,463
1
W
Ymir
7,818
558
42
3
0
260,302
1
W
Anhur
7,060
504
56
4
0
235,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role