Player Matchup

Fenrir
Fenrir
Aguu_H10
Fenrir
Level 59
God Stats
6W - 5L
1,525 SR
Queue Stats
55W - 67L
1,373 Elo+
Party 1
Sylvanus
Sylvanus
Auguss2
Sylvanus
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
98W - 95L
1,384 Elo+
Party 1
Zhong Kui
Zhong Kui
Franciscob77
Zhong Kui
Level 125
God Stats
47W - 49L
1,486 SR
Queue Stats
450W - 510L
1,370 Elo+
Solo
Kukulkan
Kukulkan
Motte_Gamer
Kukulkan
Level 84
God Stats
25W - 12L
1,610 SR
Queue Stats
97W - 107L
1,401 Elo+
Solo
Charybdis
Charybdis
lokorey05
Charybdis
Level 146
God Stats
2W - 4L
1,353 SR
Queue Stats
158W - 157L
1,403 Elo+
Party 1
Team Averages
Level 108
1,495 SR
1,386 Elo+

VS

Team Averages
Level 95
1,444 SR
1,416 Elo+
Hel
Hel
KakarotUchihaGG
Hel
Level 111
God Stats
4W - 1L
1,778 SR
Queue Stats
139W - 132L
1,477 Elo+
Solo
Set
Set
PrimalMouse
Set
Level 96
God Stats
5W - 12L
1,183 SR
Queue Stats
453W - 511L
1,388 Elo+
Solo
Cthulhu
Cthulhu
TGMen42
Cthulhu
Level 86
God Stats
12W - 6L
1,582 SR
Queue Stats
169W - 170L
1,376 Elo+
Solo
Sylvanus
Sylvanus
ca-saintete
Sylvanus
Level 125
God Stats
1W - 1L
1,197 SR
Queue Stats
830W - 895L
1,449 Elo+
Solo
Charybdis
Charybdis
johanes584
Charybdis
Level 55
God Stats
3W - 6L
1,482 SR
Queue Stats
135W - 172L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aguu_H10
Fenrir
11
5 / 4 / 0
7,146
510
4,339
8,576
2,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Auguss2
Sylvanus
10
2 / 2 / 6
6,682
477
7,192
11,640
7,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
Franciscob77
Zhong Kui
10
0 / 4 / 0
6,427
459
3,907
8,185
4,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Motte_Gamer
Kukulkan
12
1 / 3 / 1
7,389
528
5,164
7,351
2,524
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
lokorey05
Charybdis
12
5 / 2 / 4
7,499
536
10,205
9,077
2,965
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 0
9,446
675
12,354
11,144
4,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 3 / 3
7,398
528
4,932
9,388
5,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
TGMen42
Cthulhu
13
0 / 1 / 4
7,812
558
1,051
5,351
2,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
ca-saintete
Sylvanus
11
2 / 4 / 3
6,580
470
7,148
13,436
11,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
johanes584
Charybdis
11
1 / 3 / 5
6,611
472
5,775
9,580
3,529
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
13
Kills
14
15
Deaths
13
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Aguu_H10
Fenrir
5
4
0
1.25
L
Sylvanus
Auguss2
Sylvanus
2
2
6
2.5
L
Zhong Kui
Franciscob77
Zhong Kui
0
4
0
0
W
8
2
0
4
L
Kukulkan
Motte_Gamer
Kukulkan
1
3
1
0.5
W
3
3
3
1.5
W
Cthulhu
TGMen42
Cthulhu
0
1
4
2
W
Sylvanus
ca-saintete
Sylvanus
2
4
3
0.88
W
Charybdis
johanes584
Charybdis
1
3
5
1.17
L
Charybdis
lokorey05
Charybdis
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,807
Damage
31,260
44,829
Taken
48,899
19,584
Mitigated
28,141
14,342
Healing
22,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Aguu_H10
Fenrir
4,339
282
0
225
8,576
2,621
0
4,053
4,257
0
30,022
L
Sylvanus
Auguss2
Sylvanus
7,192
2,634
1,579
4,001
11,640
7,262
0
4,262
6,625
20,287
4,695
L
Zhong Kui
Franciscob77
Zhong Kui
3,907
829
0
3,376
8,185
4,212
164
1,089
7,057
37,570
0
W
12,354
976
2,608
6,889
11,144
4,655
292
4,132
7,012
67,691
0
L
Kukulkan
Motte_Gamer
Kukulkan
5,164
445
107
2,967
7,351
2,524
44
6,489
466
48,556
0
W
4,932
2,062
0
1,780
9,388
5,531
0
2,691
6,697
0
42,528
W
Cthulhu
TGMen42
Cthulhu
1,051
150
83
81
5,351
2,845
51
1,460
3,891
40,575
0
W
Sylvanus
ca-saintete
Sylvanus
7,148
2,100
2,436
5,988
13,436
11,581
226
3,374
10,062
22,349
0
W
Charybdis
johanes584
Charybdis
5,775
2,326
264
1,943
9,580
3,529
492
3,709
5,871
0
31,021
L
Charybdis
lokorey05
Charybdis
10,205
6,525
77
2,010
9,077
2,965
0
2,901
5,871
0
47,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,143
Gold Earned
37,847
347
Minions Killed
406
0
Camps Cleared
0
1,139,833
Distance Traveled
1,280,114
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,146
510
56
4
0
272,729
0
L
Sylvanus
6,682
477
39
3
0
216,036
2
L
Zhong Kui
6,427
459
74
5
0
173,433
1
W
Hel
9,446
675
135
10
0
290,313
3
L
Kukulkan
7,389
528
100
7
0
236,900
0
W
Set
7,398
528
74
5
0
273,212
3
W
Cthulhu
7,812
558
104
7
0
266,620
9
W
Sylvanus
6,580
470
41
3
0
218,364
0
W
Charybdis
6,611
472
52
4
0
231,605
0
L
Charybdis
7,499
536
78
6
0
240,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role