Player Matchup

Vamana
Vamana
 
Vamana
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
BigMacJordan
Mercury
Level 75
God Stats
2W - 0L
1,497 SR
Queue Stats
11W - 7L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
BurgerSlayer92
Nu Wa
Level 18
God Stats
1W - 0L
1,229 SR
Queue Stats
6W - 3L
1,570 Elo+
Party 1
Agni
Agni
CoziestColt2460
Agni
Level 8
God Stats
4W - 0L
1,973 SR
Queue Stats
4W - 0L
1,770 Elo+
Party 1
Geb
Geb
LfcChomper
Geb
Level 21
God Stats
2W - 1L
1,617 SR
Queue Stats
11W - 4L
1,602 Elo+
Party 1
Team Averages
Level 42
1,563 SR
1,584 Elo+

VS

Team Averages
Level 17
1,451 SR
1,368 Elo+
Ne Zha
Ne Zha
Drainnix
Ne Zha
Level 29
God Stats
7W - 10L
1,308 SR
Queue Stats
132W - 140L
1,477 Elo+
Solo
Athena
Athena
FutureLegend987
Athena
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,310 Elo+
Solo
Neith
Neith
G0MITS
Neith
Level 7
God Stats
4W - 4L
1,500 SR
Queue Stats
7W - 8L
1,164 Elo+
Solo
Fenrir
Fenrir
InforGames RR
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
shlidankus
Baba Yaga
Level 19
God Stats
12W - 12L
1,447 SR
Queue Stats
61W - 65L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
6 / 0 / 4
9,697
606
6,977
9,692
4,670
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
BigMacJordan
Mercury
13
4 / 3 / 3
8,779
549
6,377
10,747
3,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 8 / 2
8,113
507
5,033
9,402
4,544
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 3 / 2
7,153
447
5,056
6,594
1,830
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 2 / 5
8,188
512
4,603
8,975
6,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Drainnix
Ne Zha
12
2 / 5 / 3
7,408
463
6,149
11,519
3,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 3 / 4
6,957
435
4,182
15,165
11,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
G0MITS
Neith
11
1 / 2 / 0
6,750
422
2,090
3,873
1,530
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 2 / 0
4,647
290
0
1,522
327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baba Yaga
shlidankus
Baba Yaga
17
11 / 2 / 0
10,283
643
8,637
8,557
3,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
14
Kills
15
16
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
0
4
8
W
Mercury
BigMacJordan
Mercury
4
3
3
1.83
W
2
8
2
0.38
W
1
3
2
0.67
L
Ne Zha
Drainnix
Ne Zha
2
5
3
0.7
L
1
3
4
1
L
Neith
G0MITS
Neith
1
2
0
0.5
L
0
2
0
0
W
1
2
5
1.75
L
Baba Yaga
shlidankus
Baba Yaga
11
2
0
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,046
Damage
21,058
45,410
Taken
40,636
20,792
Mitigated
20,912
8,611
Healing
6,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,977
3,123
0
1,354
9,692
4,670
944
1,889
7,755
0
41,628
W
Mercury
BigMacJordan
Mercury
6,377
2,935
0
3,399
10,747
3,704
2,652
1,022
9,677
0
48,930
W
5,033
3,292
0
105
9,402
4,544
1,652
5,151
3,981
31,539
0
W
5,056
2,146
66
1,413
6,594
1,830
251
2,133
4,453
24,054
0
L
Ne Zha
Drainnix
Ne Zha
6,149
2,806
0
2,307
11,519
3,498
0
3,433
8,086
0
41,547
L
4,182
844
136
2,320
15,165
11,682
251
7,376
7,789
20,645
0
L
Neith
G0MITS
Neith
2,090
809
0
175
3,873
1,530
510
50
3,823
0
30,671
L
0
0
0
0
1,522
327
0
722
800
0
1,149
W
4,603
1,857
716
1,558
8,975
6,044
14
2,210
6,725
20,877
0
L
Baba Yaga
shlidankus
Baba Yaga
8,637
601
0
1,646
8,557
3,875
32
3,111
5,446
76,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,930
Gold Earned
36,045
242
Minions Killed
313
0
Camps Cleared
0
1,558,474
Distance Traveled
1,230,661
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,697
606
60
4
0
355,386
1
W
Mercury
8,779
549
75
5
0
378,285
0
W
Nu Wa
8,113
507
50
3
0
252,246
1
W
Agni
7,153
447
31
2
0
268,300
0
L
Ne Zha
7,408
463
66
4
0
330,638
2
L
Athena
6,957
435
34
2
0
331,923
2
L
Neith
6,750
422
58
4
0
245,847
0
L
Fenrir
4,647
290
1
0
0
36,379
0
W
Geb
8,188
512
26
2
0
304,257
0
L
Baba Yaga
10,283
643
154
10
0
285,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role