Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Boris077
Charybdis
Level 160
God Stats
11W - 3L
1,888 SR
Queue Stats
274W - 166L
1,800 Elo+
Party 1
Bacchus
Bacchus
Rexasome
Bacchus
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
234W - 225L
1,492 Elo+
Solo
Pele
Pele
SuperKaaleb
Pele
Level 159
God Stats
3W - 2L
1,571 SR
Queue Stats
282W - 173L
1,823 Elo+
Party 1
Raijin
Raijin
notExedro
Raijin
Level 25
God Stats
4W - 0L
1,811 SR
Queue Stats
270W - 45L
1,952 Elo+
Party 1
Team Averages
Level 107
1,654 SR
1,713 Elo+

VS

Team Averages
Level 70
1,664 SR
1,582 Elo+
Charybdis
Charybdis
 
Charybdis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
FluffyBlueBalls
Ares
Level 31
God Stats
16W - 7L
1,843 SR
Queue Stats
222W - 178L
1,668 Elo+
Solo
Fenrir
Fenrir
JoeMamma01102
Fenrir
Level 40
God Stats
23W - 8L
1,755 SR
Queue Stats
60W - 28L
1,679 Elo+
Party 2
Cerberus
Cerberus
MajorCc
Cerberus
Level 110
God Stats
4W - 3L
1,674 SR
Queue Stats
116W - 87L
1,601 Elo+
Party 3
Raijin
Raijin
bigjohnson223
Raijin
Level 26
God Stats
1W - 2L
1,550 SR
Queue Stats
34W - 43L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
20
8 / 2 / 18
15,236
564
20,190
20,761
28,596
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charybdis
Boris077
Charybdis
20
7 / 1 / 19
14,182
525
41,941
17,634
6,989
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Rexasome
Bacchus
19
1 / 5 / 28
13,385
496
6,749
21,107
24,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
12 / 3 / 16
15,382
570
21,002
20,739
9,635
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Raijin
notExedro
Raijin
20
33 / 2 / 12
17,789
659
51,216
21,031
10,610
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
20
6 / 8 / 0
15,143
561
13,551
31,119
11,763
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 11 / 11
11,103
411
5,021
42,639
39,767
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 16 / 3
9,675
358
5,612
25,243
7,574
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
MajorCc
Cerberus
17
1 / 11 / 5
11,159
413
4,995
47,029
46,105
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
1 / 18 / 1
10,191
377
8,934
27,910
10,311
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
30
61
Kills
10
13
Deaths
64
93
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
8
2
18
8.5
L
Charybdis
 
Charybdis
6
8
0
0.75
W
Charybdis
Boris077
Charybdis
7
1
19
16.5
L
1
11
11
0.59
L
1
16
3
0.16
L
Cerberus
MajorCc
Cerberus
1
11
5
0.32
W
Bacchus
Rexasome
Bacchus
1
5
28
3
W
12
3
16
6.67
L
1
18
1
0.08
W
Raijin
notExedro
Raijin
33
2
12
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

141,098
Damage
38,113
101,272
Taken
173,940
80,480
Mitigated
115,520
30,771
Healing
17,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
20,190
2,113
0
3,948
20,761
28,596
520
3,290
16,308
108,098
0
L
Charybdis
 
Charybdis
13,551
9,394
0
8,174
31,119
11,763
376
9,864
21,140
0
149,376
W
Charybdis
Boris077
Charybdis
41,941
32,067
0
6,309
17,634
6,989
3,070
3,410
14,023
0
131,352
L
5,021
272
0
1,735
42,639
39,767
0
18,083
23,872
23,043
0
L
5,612
623
0
826
25,243
7,574
0
14,289
10,701
0
35,904
L
Cerberus
MajorCc
Cerberus
4,995
309
0
5,813
47,029
46,105
0
19,167
27,465
46,917
0
W
Bacchus
Rexasome
Bacchus
6,749
913
0
2,143
21,107
24,650
1,381
2,994
14,414
39,299
0
W
21,002
6,697
0
8,249
20,739
9,635
78
6,961
13,540
0
109,883
L
8,934
865
0
880
27,910
10,311
190
14,907
12,607
48,888
0
W
Raijin
notExedro
Raijin
51,216
4,250
716
9,406
21,031
10,610
2,168
4,293
15,642
163,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,974
Gold Earned
57,271
746
Minions Killed
523
0
Camps Cleared
0
2,460,948
Distance Traveled
1,948,722
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
15,236
564
191
7
0
454,725
6
L
Charybdis
15,143
561
214
8
0
399,868
4
W
Charybdis
14,182
525
149
6
0
481,665
7
L
Ares
11,103
411
34
1
0
331,704
7
L
Fenrir
9,675
358
56
2
0
469,139
1
L
Cerberus
11,159
413
113
4
0
378,583
1
W
Bacchus
13,385
496
43
2
0
507,953
2
W
Pele
15,382
570
146
5
0
517,530
1
L
Raijin
10,191
377
106
4
0
369,428
3
W
Raijin
17,789
659
217
8
0
499,075
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role