Player Matchup

Bastet
Bastet
 
Bastet
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
FerrazFerrara2
Neith
Level 24
God Stats
15W - 10L
1,606 SR
Queue Stats
53W - 33L
1,617 Elo+
Party 1
Terra
Terra
Messas7
Terra
Level 37
God Stats
2W - 2L
1,408 SR
Queue Stats
142W - 76L
1,603 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheKidSanto
Morgan Le Fay
Level 25
God Stats
4W - 2L
1,439 SR
Queue Stats
36W - 25L
1,522 Elo+
Solo
Sol
Sol
bobwilssom
Sol
Level 23
God Stats
4W - 3L
1,757 SR
Queue Stats
51W - 39L
1,467 Elo+
Party 2
Team Averages
Level 27
1,542 SR
1,542 Elo+

VS

Team Averages
Level 9
1,543 SR
1,497 Elo+
Apollo
Apollo
HardBones234
Apollo
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 21L
1,644 Elo+
Solo
Ymir
Ymir
LucasBoró
Ymir
Level 13
God Stats
2W - 8L
1,500 SR
Queue Stats
14W - 29L
1,353 Elo+
Solo
Merlin
Merlin
MalevBR
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,267 Elo+
Solo
Bellona
Bellona
dsleite360dark
Bellona
Level 17
God Stats
1W - 1L
1,716 SR
Queue Stats
11W - 8L
1,756 Elo+
Solo
Cthulhu
Cthulhu
gianicapa
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
6 / 2 / 6
6,740
562
5,318
6,495
1,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 2
6,297
525
2,637
6,202
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
Messas7
Terra
9
1 / 2 / 4
5,681
473
3,519
9,073
4,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Morgan Le Fay
TheKidSanto
Morgan Le Fay
13
6 / 1 / 3
7,568
631
8,716
8,424
4,223
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
5 / 2 / 4
7,887
657
5,662
7,357
2,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
5 / 1 / 2
7,230
603
7,770
7,548
2,286
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

7
0 / 5 / 1
5,130
428
1,418
7,113
5,180
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
MalevBR
Merlin
4
0 / 2 / 0
4,256
355
388
1,343
318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 4 / 0
7,141
595
7,763
10,945
6,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
gianicapa
Cthulhu
6
0 / 6 / 2
4,869
406
2,365
8,505
4,391
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
18
Kills
10
10
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
2
6
4.5
W
0
3
2
0.33
L
Apollo
5
1
2
6
L
0
5
1
0.1
L
Merlin
MalevBR
Merlin
0
2
0
0
W
Terra
Messas7
Terra
1
2
4
1.5
W
Morgan Le Fay
TheKidSanto
Morgan Le Fay
6
1
3
7.5
W
5
2
4
3.5
L
5
4
0
1.25
L
Cthulhu
gianicapa
Cthulhu
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,852
Damage
19,704
37,551
Taken
35,454
15,091
Mitigated
18,862
11,212
Healing
7,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,318
1,686
0
470
6,495
1,935
12
823
5,672
0
27,938
W
2,637
1,832
0
2,164
6,202
1,808
1,108
779
5,423
0
38,299
L
Apollo
7,770
4,358
0
3,832
7,548
2,286
1,200
3,466
3,810
0
39,772
L
1,418
121
0
852
7,113
5,180
108
2,929
4,184
16,383
0
L
Merlin
MalevBR
Merlin
388
108
0
0
1,343
318
0
378
965
4,617
0
W
Terra
Messas7
Terra
3,519
1,316
105
997
9,073
4,920
0
932
8,141
14,821
0
W
Morgan Le Fay
TheKidSanto
Morgan Le Fay
8,716
1,453
0
3,852
8,424
4,223
899
120
8,304
47,221
0
W
5,662
2,817
0
3,624
7,357
2,205
3,196
1,738
5,619
44,355
0
L
7,763
3,850
0
2,598
10,945
6,687
616
6,513
4,432
0
29,383
L
Cthulhu
gianicapa
Cthulhu
2,365
656
0
384
8,505
4,391
0
4,339
4,166
11,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,173
Gold Earned
28,626
298
Minions Killed
188
0
Camps Cleared
0
1,037,108
Distance Traveled
939,488
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,740
562
47
4
0
200,354
0
W
Neith
6,297
525
76
6
0
201,743
3
L
Apollo
7,230
603
76
6
0
216,505
4
L
Ymir
5,130
428
31
3
0
216,009
3
L
Merlin
4,256
355
7
1
0
68,035
0
W
Terra
5,681
473
21
2
0
240,802
4
W
Morgan Le Fay
7,568
631
69
6
0
208,505
4
W
Sol
7,887
657
85
7
0
185,704
1
L
Bellona
7,141
595
54
5
0
216,987
0
L
Cthulhu
4,869
406
20
2
0
221,952
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role