Player Matchup

Achilles
Achilles
EPiquiMA
Achilles
Level 114
God Stats
2W - 1L
1,242 SR
Queue Stats
105W - 84L
1,562 Elo+
Solo
Tsukuyomi
Tsukuyomi
Vallionce
Tsukuyomi
Level 63
God Stats
23W - 16L
1,537 SR
Queue Stats
66W - 57L
1,572 Elo+
Solo
Bacchus
Bacchus
avoeia
Bacchus
Level 65
God Stats
2W - 0L
1,304 SR
Queue Stats
66W - 78L
1,483 Elo+
Solo
Scylla
Scylla
cōol
Scylla
Level 96
God Stats
4W - 1L
1,481 SR
Queue Stats
57W - 42L
1,583 Elo+
Solo
Charybdis
Charybdis
nebulae97
Charybdis
Level 62
God Stats
2W - 0L
1,706 SR
Queue Stats
37W - 20L
1,604 Elo+
Solo
Team Averages
Level 80
1,454 SR
1,561 Elo+

VS

Team Averages
Level 92
1,512 SR
1,520 Elo+
Cthulhu
Cthulhu
BadarDraco2
Cthulhu
Level 88
God Stats
4W - 3L
1,263 SR
Queue Stats
460W - 459L
1,475 Elo+
Solo
Charybdis
Charybdis
Fufureto
Charybdis
Level 82
God Stats
4W - 3L
1,720 SR
Queue Stats
131W - 127L
1,572 Elo+
Solo
Thor
Thor
HerrDark
Thor
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 61L
1,511 Elo+
Solo
Da Ji
Da Ji
Wohkah
Da Ji
Level 86
God Stats
19W - 28L
1,391 SR
Queue Stats
510W - 533L
1,525 Elo+
Solo
Hera
Hera
jvt024
Hera
Level 105
God Stats
3W - 3L
1,684 SR
Queue Stats
268W - 278L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EPiquiMA
Achilles
19
8 / 6 / 14
12,169
1,106
13,293
17,711
15,824
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
Vallionce
Tsukuyomi
20
10 / 2 / 23
13,071
1,188
22,604
13,464
6,519
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
avoeia
Bacchus
20
5 / 2 / 29
12,429
1,130
10,752
14,804
18,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
cōol
Scylla
20
10 / 3 / 24
13,384
1,217
27,905
11,087
4,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
nebulae97
Charybdis
20
12 / 1 / 17
13,340
1,213
22,176
9,731
5,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

218

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BadarDraco2
Cthulhu
17
1 / 9 / 8
10,916
992
10,534
29,095
38,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Fufureto
Charybdis
17
0 / 4 / 9
10,295
936
12,572
16,478
7,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
17
3 / 13 / 7
10,415
947
10,823
21,894
10,096
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Da Ji
Wohkah
Da Ji
17
8 / 9 / 1
11,977
1,089
13,382
18,520
9,587
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
jvt024
Hera
17
2 / 10 / 7
11,029
1,003
13,710
16,214
6,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
46
45
Kills
14
14
Deaths
45
107
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BadarDraco2
Cthulhu
1
9
8
0.56
W
Achilles
EPiquiMA
Achilles
8
6
14
2.5
L
Charybdis
Fufureto
Charybdis
0
4
9
1.13
L
Thor
3
13
7
0.5
W
Tsukuyomi
Vallionce
Tsukuyomi
10
2
23
10.75
L
Da Ji
Wohkah
Da Ji
8
9
1
0.94
W
Bacchus
avoeia
Bacchus
5
2
29
9.75
W
Scylla
cōol
Scylla
10
3
24
7.33
L
Hera
jvt024
Hera
2
10
7
0.55
W
Charybdis
nebulae97
Charybdis
12
1
17
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,730
Damage
61,021
66,797
Taken
102,201
51,008
Mitigated
72,748
9,485
Healing
3,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BadarDraco2
Cthulhu
10,534
1,228
744
2,047
29,095
38,475
0
8,625
20,034
25,097
0
W
Achilles
EPiquiMA
Achilles
13,293
5,062
0
1,224
17,711
15,824
0
5,504
12,013
0
23,892
L
Charybdis
Fufureto
Charybdis
12,572
4,475
0
400
16,478
7,814
0
6,805
9,579
0
41,330
L
Thor
10,823
726
0
0
21,894
10,096
0
10,580
11,182
0
16,010
W
Tsukuyomi
Vallionce
Tsukuyomi
22,604
5,168
0
4,607
13,464
6,519
0
5,219
8,069
0
48,152
L
Da Ji
Wohkah
Da Ji
13,382
3,324
0
0
18,520
9,587
0
4,583
13,250
0
20,742
W
Bacchus
avoeia
Bacchus
10,752
558
632
780
14,804
18,897
0
6,717
7,577
18,594
0
W
Scylla
cōol
Scylla
27,905
1,614
0
983
11,087
4,113
0
2,220
8,835
43,675
0
L
Hera
jvt024
Hera
13,710
4,273
0
0
16,214
6,776
0
8,064
8,004
45,241
0
W
Charybdis
nebulae97
Charybdis
22,176
12,549
0
1,259
9,731
5,655
0
3,634
6,059
0
50,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,393
Gold Earned
54,632
180
Minions Killed
197
8
Camps Cleared
5
1,039,961
Distance Traveled
976,353
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,916
992
37
3
1
220,518
0
W
Achilles
12,169
1,106
14
1
3
170,439
0
L
Charybdis
10,295
936
59
5
1
206,333
1
L
Thor
10,415
947
11
1
1
183,741
0
W
Tsukuyomi
13,071
1,188
48
4
0
249,324
0
L
Da Ji
11,977
1,089
4
0
1
183,540
0
W
Bacchus
12,429
1,130
15
1
2
237,290
0
W
Scylla
13,384
1,217
36
3
1
206,605
1
L
Hera
11,029
1,003
86
8
1
182,221
0
W
Charybdis
13,340
1,213
67
6
2
176,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role