Player Matchup

Janus
Janus
Chaoludo
Janus
Level 147
God Stats
0W - 4L
1,500 SR
Queue Stats
126W - 80L
1,711 Elo+
Party 2
Cthulhu
Cthulhu
DemaB20
Cthulhu
Level 147
God Stats
8W - 12L
1,213 SR
Queue Stats
199W - 230L
1,410 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Godsqc
Kumbhakarna
Level 127
God Stats
101W - 81L
1,432 SR
Queue Stats
246W - 243L
1,428 Elo+
Party 2
Team Averages
Level 140
1,382 SR
1,516 Elo+

VS

Team Averages
Level 101
1,642 SR
1,515 Elo+
Apollo
Apollo
IngJoe
Apollo
Level 104
God Stats
6W - 5L
1,560 SR
Queue Stats
148W - 110L
1,535 Elo+
Party 1
Sylvanus
Sylvanus
ZERO5432
Sylvanus
Level 112
God Stats
3W - 7L
1,720 SR
Queue Stats
90W - 67L
1,481 Elo+
Party 1
Baron Samedi
Baron Samedi
zMasson
Baron Samedi
Level 86
God Stats
8W - 4L
1,646 SR
Queue Stats
30W - 28L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chaoludo
Janus
17
5 / 1 / 3
12,611
631
33,089
15,199
6,976
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
DemaB20
Cthulhu
14
0 / 3 / 8
11,239
562
17,469
20,936
22,612
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kumbhakarna
Godsqc
Kumbhakarna
13
3 / 7 / 2
12,240
612
6,490
22,347
29,108
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
IngJoe
Apollo
16
7 / 5 / 4
13,537
677
25,131
26,679
11,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
ZERO5432
Sylvanus
16
0 / 2 / 8
12,748
637
5,550
25,685
32,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
zMasson
Baron Samedi
15
4 / 3 / 4
12,317
616
13,621
22,039
10,330
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
8
Kills
11
11
Deaths
10
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
Chaoludo
Janus
5
1
3
6.5
L
Cthulhu
DemaB20
Cthulhu
0
3
8
1.33
L
Kumbhakarna
Godsqc
Kumbhakarna
3
7
2
0.57
W
Apollo
IngJoe
Apollo
7
5
4
1.8
W
Sylvanus
ZERO5432
Sylvanus
0
2
8
2
W
Baron Samedi
zMasson
Baron Samedi
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,048
Damage
44,302
58,482
Taken
74,403
58,696
Mitigated
54,257
14,048
Healing
41,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Chaoludo
Janus
33,089
1,055
0
7,867
15,199
6,976
1,698
4,256
10,943
85,059
0
L
Cthulhu
DemaB20
Cthulhu
17,469
677
735
3,159
20,936
22,612
32
7,807
13,129
37,233
0
L
Kumbhakarna
Godsqc
Kumbhakarna
6,490
610
118
2,169
22,347
29,108
149
7,754
14,092
13,411
0
W
Apollo
IngJoe
Apollo
25,131
16,517
0
9,408
26,679
11,009
2,285
21,641
5,038
0
88,076
W
Sylvanus
ZERO5432
Sylvanus
5,550
918
8,007
13,572
25,685
32,918
185
17,637
8,048
27,975
0
W
Baron Samedi
zMasson
Baron Samedi
13,621
943
3,010
7,981
22,039
10,330
908
18,625
3,414
44,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,090
Gold Earned
38,602
192
Minions Killed
208
5
Camps Cleared
8
1,102,751
Distance Traveled
986,314
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,611
631
140
7
5
396,451
2
L
Cthulhu
11,239
562
31
2
0
385,229
3
L
Kumbhakarna
12,240
612
21
1
0
321,071
0
W
Apollo
13,537
677
103
5
7
313,957
4
W
Sylvanus
12,748
637
31
2
0
339,894
1
W
Baron Samedi
12,317
616
74
4
1
332,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role