Player Matchup

Raijin
Raijin
 
Raijin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CocaoLoverz7
Neith
Level 54
God Stats
23W - 24L
1,528 SR
Queue Stats
256W - 306L
1,457 Elo+
Solo
Mulan
Mulan
Nickolas-1908
Mulan
Level 131
God Stats
15W - 15L
1,638 SR
Queue Stats
296W - 315L
1,533 Elo+
Solo
Team Averages
Level 111
1,555 SR
1,497 Elo+

VS

Team Averages
Level 100
1,519 SR
1,578 Elo+
Charybdis
Charybdis
Protagonist-kuun
Charybdis
Level 124
God Stats
2W - 3L
1,502 SR
Queue Stats
81W - 36L
1,688 Elo+
Solo
Fafnir
Fafnir
SpaceDaddyRanger
Fafnir
Level 97
God Stats
1W - 5L
1,554 SR
Queue Stats
92W - 73L
1,528 Elo+
Solo
Scylla
Scylla
ZinikuClingster
Scylla
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
12 / 0 / 9
9,583
958
11,030
7,540
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 13
7,805
781
8,899
4,426
1,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
7 / 0 / 11
8,543
854
5,395
7,230
6,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
9
0 / 6 / 1
5,881
588
4,496
8,760
2,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
1 / 6 / 0
6,214
621
2,967
11,430
7,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 10 / 1
5,782
578
2,292
8,951
2,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
3
22
Kills
1
1
Deaths
22
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
12
0
9
16.5
W
3
1
13
9.5
W
7
0
11
12.5
L
Charybdis
0
6
1
0.08
L
1
6
0
0.17
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,324
Damage
9,755
19,196
Taken
29,141
11,439
Mitigated
12,270
4,153
Healing
2,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,030
1,029
0
1,611
7,540
2,646
332
2,945
4,559
41,813
0
W
8,899
3,772
0
1,198
4,426
1,831
1,051
1,287
3,117
0
26,777
W
5,395
204
0
1,344
7,230
6,962
567
1,612
5,618
0
15,825
L
Charybdis
4,496
1,746
0
255
8,760
2,594
0
3,237
5,314
0
17,768
L
2,967
624
133
1,631
11,430
7,619
0
3,477
7,648
8,624
0
L
2,292
594
0
270
8,951
2,057
0
4,547
4,190
10,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,931
Gold Earned
17,877
135
Minions Killed
69
7
Camps Cleared
2
500,533
Distance Traveled
424,186
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,583
958
68
7
3
157,098
1
W
Neith
7,805
781
45
5
3
159,344
2
W
Mulan
8,543
854
22
2
1
184,091
2
L
Charybdis
5,881
588
34
3
1
151,715
1
L
Fafnir
6,214
621
15
2
0
133,560
0
L
Scylla
5,782
578
20
2
1
138,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role