Player Matchup

Osiris
Osiris
DAVEGAMER 4
Osiris
Level 120
God Stats
1W - 6L
1,520 SR
Queue Stats
32W - 19L
1,508 Elo+
Party 1
Terra
Terra
DiabloTTDL
Terra
Level 40
God Stats
1W - 1L
1,558 SR
Queue Stats
20W - 12L
1,508 Elo+
Party 1
Thor
Thor
Tomas15328
Thor
Level 12
God Stats
0W - 2L
1,869 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 57
1,649 SR
1,505 Elo+

VS

Team Averages
Level 71
1,531 SR
1,530 Elo+
Charybdis
Charybdis
 
Charybdis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Varmintsack
Zeus
Level 112
God Stats
21W - 16L
1,593 SR
Queue Stats
379W - 287L
1,555 Elo+
Party 2
Yemoja
Yemoja
basedgodflaff
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
1 / 3 / 0
6,052
605
3,487
9,692
9,935
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Terra
9
0 / 5 / 1
5,891
589
4,204
10,176
3,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 1
5,804
580
1,250
6,326
2,807
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
2 / 1 / 9
7,240
724
4,520
5,424
1,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
8 / 0 / 3
8,062
806
13,349
2,473
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 0 / 9
7,360
736
3,021
5,533
4,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
11
11
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
1
9
6.5
L
Osiris
1
3
0
0.33
L
Terra
0
5
1
0.1
L
0
3
1
0.17
W
8
0
3
9.5
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,941
Damage
20,890
26,194
Taken
13,430
16,699
Mitigated
7,180
4,304
Healing
4,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,520
1,966
0
802
5,424
1,964
583
1,570
3,690
0
20,315
L
Osiris
3,487
437
0
1,330
9,692
9,935
0
5,853
3,839
0
19,156
L
Terra
4,204
570
1,084
1,890
10,176
3,957
0
6,400
3,776
19,309
0
L
1,250
238
0
0
6,326
2,807
0
4,642
1,684
0
5,448
W
13,349
648
192
672
2,473
797
317
1,211
1,262
32,674
0
W
3,021
512
832
1,641
5,533
4,419
251
1,894
3,223
10,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,747
Gold Earned
22,662
90
Minions Killed
107
4
Camps Cleared
5
542,039
Distance Traveled
500,798
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,240
724
35
4
2
174,232
5
L
Osiris
6,052
605
38
4
1
175,040
1
L
Terra
5,891
589
40
4
3
187,472
3
L
Thor
5,804
580
12
1
0
179,527
0
W
Zeus
8,062
806
53
5
3
182,761
2
W
Yemoja
7,360
736
19
2
0
143,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role