Player Matchup

Bellona
Bellona
DoubleZetaGundam
Bellona
Level 99
God Stats
21W - 17L
1,584 SR
Queue Stats
194W - 190L
1,499 Elo+
Party 1
Gilgamesh
Gilgamesh
RecoomeBomber
Gilgamesh
Level 82
God Stats
15W - 5L
1,573 SR
Queue Stats
132W - 114L
1,495 Elo+
Party 1
Scylla
Scylla
RomanLegion2434
Scylla
Level 115
God Stats
20W - 12L
1,592 SR
Queue Stats
196W - 199L
1,493 Elo+
Party 1
Team Averages
Level 99
1,583 SR
1,496 Elo+

VS

Team Averages
Level 58
1,401 SR
1,307 Elo+
Charybdis
Charybdis
 
Charybdis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ricardobpv
Neith
Level 15
God Stats
5W - 12L
1,362 SR
Queue Stats
14W - 37L
1,206 Elo+
Party 2
Zeus
Zeus
turbinagmc
Zeus
Level 18
God Stats
11W - 29L
1,341 SR
Queue Stats
25W - 62L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 5
7,744
774
6,255
6,267
4,570
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
RecoomeBomber
Gilgamesh
10
2 / 2 / 6
6,803
680
3,015
6,173
5,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
5 / 0 / 6
7,780
778
6,935
1,701
533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 3 / 2
6,344
634
4,282
7,995
2,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Neith
10
1 / 3 / 2
6,360
636
1,902
4,921
1,714
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 6 / 0
6,532
653
3,198
5,898
1,811
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
3
3
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
2
0.33
W
5
1
5
7.5
W
Gilgamesh
RecoomeBomber
Gilgamesh
2
2
6
2.5
L
Neith
1
3
2
0.67
W
5
0
6
8
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,205
Damage
9,382
14,141
Taken
18,814
10,709
Mitigated
6,420
1,154
Healing
1,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,282
2,049
0
1,180
7,995
2,895
0
1,876
5,923
0
25,628
W
6,255
1,964
0
165
6,267
4,570
62
1,737
4,530
0
21,412
W
Gilgamesh
RecoomeBomber
Gilgamesh
3,015
371
0
18
6,173
5,606
75
1,608
4,565
122
7,939
L
Neith
1,902
754
0
248
4,921
1,714
0
1,978
2,875
0
9,224
W
6,935
164
0
971
1,701
533
200
285
1,416
26,267
0
L
3,198
362
0
0
5,898
1,811
0
3,071
2,633
15,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,327
Gold Earned
19,236
113
Minions Killed
105
6
Camps Cleared
4
604,163
Distance Traveled
479,751
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,344
634
57
6
2
153,892
3
W
Bellona
7,744
774
38
4
0
214,648
0
W
Gilgamesh
6,803
680
11
1
0
205,191
3
L
Neith
6,360
636
29
3
0
166,687
2
W
Scylla
7,780
778
64
6
6
184,324
5
L
Zeus
6,532
653
19
2
2
159,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role