Player Matchup

Fenrir
Fenrir
BN3llly
Fenrir
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,701 Elo+
Party 2
Charybdis
Charybdis
GxdNino
Charybdis
Level 21
God Stats
2W - 0L
1,487 SR
Queue Stats
8W - 14L
1,346 Elo+
Solo
Merlin
Merlin
ImKalee
Merlin
Level 11
God Stats
6W - 1L
1,593 SR
Queue Stats
21W - 18L
1,381 Elo+
Solo
Medusa
Medusa
ShardBaitt
Medusa
Level 8
God Stats
3W - 1L
1,713 SR
Queue Stats
5W - 7L
1,164 Elo+
Solo
Bacchus
Bacchus
WeenieWizardz
Bacchus
Level 66
God Stats
1W - 0L
1,745 SR
Queue Stats
17W - 8L
1,757 Elo+
Party 2
Team Averages
Level 22
1,608 SR
1,470 Elo+

VS

Team Averages
Level 25
1,498 SR
1,444 Elo+
Fenrir
Fenrir
JellyMyBeans
Fenrir
Level 4
God Stats
0W - 1L
1,300 SR
Queue Stats
7W - 8L
1,460 Elo+
Party 1
Guan Yu
Guan Yu
JustFF15
Guan Yu
Level 9
God Stats
3W - 3L
1,713 SR
Queue Stats
57W - 61L
1,441 Elo+
Party 3
Nemesis
Nemesis
VelociBaker
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Thoth
Thoth
WiltedCoyote6
Thoth
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 37L
1,396 Elo+
Party 1
Jormungandr
Jormungandr
neecoan
Jormungandr
Level 25
God Stats
4W - 9L
1,474 SR
Queue Stats
33W - 39L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BN3llly
Fenrir
11
4 / 1 / 5
6,950
695
4,281
4,988
1,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
GxdNino
Charybdis
11
3 / 1 / 1
6,554
655
2,536
4,000
1,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
ImKalee
Merlin
11
3 / 2 / 1
6,217
622
4,591
4,719
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
ShardBaitt
Medusa
8
0 / 1 / 1
4,843
484
4,024
4,550
1,307
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
8
1 / 1 / 0
5,265
527
2,721
5,341
3,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
0 / 5 / 0
4,740
474
181
7,930
2,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
JustFF15
Guan Yu
10
2 / 3 / 0
5,557
556
1,649
6,124
3,314
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
VelociBaker
Nemesis
1
0 / 0 / 0
3,478
348
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 3 / 0
6,308
631
4,839
6,643
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
neecoan
Jormungandr
9
0 / 1 / 2
4,931
493
3,131
7,040
5,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
6
6
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BN3llly
Fenrir
4
1
5
6.5
W
Charybdis
GxdNino
Charybdis
3
1
1
3.5
W
Merlin
ImKalee
Merlin
3
2
1
1.75
L
Fenrir
0
5
0
0
L
Guan Yu
JustFF15
Guan Yu
2
3
0
0.67
W
Medusa
ShardBaitt
Medusa
0
1
1
0.5
L
Nemesis
VelociBaker
Nemesis
0
0
0
0
W
Bacchus
1
1
0
1
L
4
3
0
1.33
L
Jormungandr
neecoan
Jormungandr
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,153
Damage
9,800
23,598
Taken
27,737
8,503
Mitigated
12,593
5,204
Healing
4,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BN3llly
Fenrir
4,281
939
0
839
4,988
1,457
324
231
4,757
0
31,526
W
Charybdis
GxdNino
Charybdis
2,536
1,309
0
1,437
4,000
1,056
1,042
138
3,862
0
28,745
W
Merlin
ImKalee
Merlin
4,591
559
0
1,075
4,719
1,248
402
2,821
1,898
29,495
0
L
Fenrir
181
126
0
997
7,930
2,247
0
1,380
6,550
0
23,382
L
Guan Yu
JustFF15
Guan Yu
1,649
199
0
1,729
6,124
3,314
0
625
5,499
0
21,849
W
Medusa
ShardBaitt
Medusa
4,024
1,770
0
1,295
4,550
1,307
1,243
2,069
2,439
0
22,337
L
Nemesis
VelociBaker
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
2,721
751
0
558
5,341
3,435
75
2,473
2,672
8,687
0
L
4,839
333
0
1,334
6,643
2,006
468
3,129
3,514
35,816
0
L
Jormungandr
neecoan
Jormungandr
3,131
739
0
250
7,040
5,026
160
2,178
4,862
15,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,829
Gold Earned
25,014
239
Minions Killed
197
0
Camps Cleared
0
940,637
Distance Traveled
757,637
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,950
695
64
6
0
180,687
0
W
Charybdis
6,554
655
59
6
0
190,219
4
W
Merlin
6,217
622
63
6
0
199,613
2
L
Fenrir
4,740
474
45
5
0
173,452
0
L
Guan Yu
5,557
556
54
5
0
211,011
2
W
Medusa
4,843
484
35
4
0
170,697
1
L
Nemesis
3,478
348
0
0
0
12,969
0
W
Bacchus
5,265
527
18
2
0
199,421
2
L
Thoth
6,308
631
74
7
0
178,640
0
L
Jormungandr
4,931
493
24
2
0
181,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role