Player Matchup

Tyr
Tyr
 
Tyr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Alzaya
Nemesis
Level 47
God Stats
0W - 1L
1,310 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Zeisndice
Ymir
Level 109
God Stats
1W - 1L
1,481 SR
Queue Stats
1W - 2L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
irhinehimerrr
Danzaburou
Level 100
God Stats
1W - 1L
1,763 SR
Queue Stats
8W - 8L
1,522 Elo+
Party 2
Team Averages
Level 95
1,511 SR
1,514 Elo+

VS

Team Averages
Level 95
1,516 SR
1,498 Elo+
Cthulhu
Cthulhu
Astrochips
Cthulhu
Level 71
God Stats
16W - 19L
1,431 SR
Queue Stats
252W - 270L
1,479 Elo+
Party 1
Xing Tian
Xing Tian
Getuhm
Xing Tian
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
859W - 856L
1,439 Elo+
Party 1
Chiron
Chiron
Gotuhm
Chiron
Level 63
God Stats
9W - 9L
1,538 SR
Queue Stats
220W - 228L
1,493 Elo+
Party 1
Charybdis
Charybdis
MonkeyĐLuffy
Charybdis
Level 123
God Stats
9W - 10L
1,494 SR
Queue Stats
952W - 953L
1,508 Elo+
Party 1
Da Ji
Da Ji
TheFortunato
Da Ji
Level 97
God Stats
5W - 3L
1,620 SR
Queue Stats
86W - 78L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 3 / 0
6,973
498
8,052
14,714
9,860
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
 
Baron Samedi
10
1 / 5 / 0
5,969
426
6,071
9,379
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Alzaya
Nemesis
10
0 / 4 / 0
6,003
429
1,872
8,312
3,012
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
9
0 / 4 / 1
5,726
409
2,831
10,341
7,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
irhinehimerrr
Danzaburou
12
1 / 3 / 0
7,609
544
4,936
6,906
2,326
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Astrochips
Cthulhu
14
3 / 1 / 3
7,785
556
8,287
9,599
9,147
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xing Tian
Getuhm
Xing Tian
12
5 / 0 / 7
7,596
543
4,741
9,860
7,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Gotuhm
Chiron
13
1 / 0 / 4
8,049
575
3,397
5,149
1,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
MonkeyĐLuffy
Charybdis
14
2 / 1 / 4
7,970
569
8,604
8,768
3,024
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
8 / 1 / 5
8,938
638
8,636
8,265
3,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
3
Kills
19
19
Deaths
3
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
3
0
0.33
L
Baron Samedi
 
Baron Samedi
1
5
0
0.2
L
Nemesis
Alzaya
Nemesis
0
4
0
0
W
Cthulhu
Astrochips
Cthulhu
3
1
3
4.5
W
Xing Tian
Getuhm
Xing Tian
5
0
7
8.5
W
Chiron
Gotuhm
Chiron
1
0
4
3
W
Charybdis
MonkeyĐLuffy
Charybdis
2
1
4
4
W
8
1
5
10.5
L
Ymir
0
4
1
0.13
L
Danzaburou
irhinehimerrr
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,762
Damage
33,665
49,652
Taken
41,641
26,512
Mitigated
25,187
12,952
Healing
16,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,052
1,402
0
5,595
14,714
9,860
0
7,694
7,020
0
45,781
L
Baron Samedi
 
Baron Samedi
6,071
421
428
1,678
9,379
3,873
0
1,420
7,959
29,184
0
L
Nemesis
Alzaya
Nemesis
1,872
981
0
1,500
8,312
3,012
0
712
7,600
0
32,628
W
Cthulhu
Astrochips
Cthulhu
8,287
1,671
0
4,216
9,599
9,147
0
28
9,571
40,095
0
W
Xing Tian
Getuhm
Xing Tian
4,741
556
0
2,474
9,860
7,788
0
2,561
7,299
16,647
0
W
Chiron
Gotuhm
Chiron
3,397
1,277
317
3,169
5,149
1,540
752
621
4,528
0
53,904
W
Charybdis
MonkeyĐLuffy
Charybdis
8,604
4,008
0
3,635
8,768
3,024
834
4,358
4,410
0
57,661
W
8,636
2,089
0
2,389
8,265
3,688
0
1,398
6,867
0
60,595
L
Ymir
2,831
547
0
1,193
10,341
7,441
0
2,714
7,627
10,462
0
L
Danzaburou
irhinehimerrr
Danzaburou
4,936
1,380
0
2,558
6,906
2,326
0
488
6,418
0
46,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,280
Gold Earned
40,338
324
Minions Killed
421
0
Camps Cleared
0
1,294,284
Distance Traveled
1,335,089
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,973
498
91
7
0
281,681
1
L
Baron Samedi
5,969
426
53
4
0
233,887
2
L
Nemesis
6,003
429
67
5
0
259,313
0
W
Cthulhu
7,785
556
81
6
0
294,140
0
W
Xing Tian
7,596
543
22
2
0
293,537
1
W
Chiron
8,049
575
121
9
0
249,878
5
W
Charybdis
7,970
569
98
7
0
266,398
7
W
Da Ji
8,938
638
99
7
0
231,136
2
L
Ymir
5,726
409
18
1
0
262,612
2
L
Danzaburou
7,609
544
95
7
0
256,791
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role