Player Matchup

Gilgamesh
Gilgamesh
AVALANCHE325
Gilgamesh
Level 49
God Stats
4W - 1L
1,651 SR
Queue Stats
261W - 305L
1,422 Elo+
Party 2
Charybdis
Charybdis
Big McDaddio
Charybdis
Level 58
God Stats
1W - 1L
1,265 SR
Queue Stats
196W - 203L
1,428 Elo+
Party 2
King Arthur
King Arthur
MeSoS0rry
King Arthur
Level 57
God Stats
30W - 32L
1,538 SR
Queue Stats
217W - 262L
1,392 Elo+
Party 2
Sol
Sol
Phantomphinex15
Sol
Level 88
God Stats
2W - 6L
1,497 SR
Queue Stats
606W - 663L
1,376 Elo+
Party 2
Ymir
Ymir
johnrodriguez903
Ymir
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,576 Elo+
Solo
Team Averages
Level 58
1,490 SR
1,439 Elo+

VS

Team Averages
Level 74
1,559 SR
1,480 Elo+
Charybdis
Charybdis
 
Charybdis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
LordMarkquad69
Rama
Level 148
God Stats
4W - 4L
1,594 SR
Queue Stats
210W - 199L
1,505 Elo+
Party 1
Anubis
Anubis
Murdoek95
Anubis
Level 35
God Stats
8W - 13L
1,318 SR
Queue Stats
377W - 418L
1,424 Elo+
Solo
Nemesis
Nemesis
Spike SpiegeII
Nemesis
Level 57
God Stats
6W - 7L
1,544 SR
Queue Stats
649W - 608L
1,501 Elo+
Party 1
Kumbhakarna
Kumbhakarna
YDD MELO
Kumbhakarna
Level 47
God Stats
24W - 19L
1,837 SR
Queue Stats
235W - 195L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AVALANCHE325
Gilgamesh
11
5 / 1 / 4
6,657
666
5,454
6,375
2,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Big McDaddio
Charybdis
9
1 / 1 / 2
5,352
535
4,362
4,917
1,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
MeSoS0rry
King Arthur
11
1 / 2 / 0
5,794
579
5,145
7,126
2,860
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 0 / 3
6,313
631
4,678
2,278
557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 2 / 2
5,150
515
2,664
7,417
3,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
1 / 3 / 0
5,229
523
1,157
6,327
1,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 3 / 0
5,629
563
4,972
5,817
1,346
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Murdoek95
Anubis
9
0 / 2 / 1
4,938
494
2,397
5,523
2,260
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 0
6,101
610
3,288
6,733
2,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
YDD MELO
Kumbhakarna
7
0 / 1 / 3
4,863
486
1,931
8,537
3,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
11
Kills
6
6
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
3
0
0.33
W
Gilgamesh
AVALANCHE325
Gilgamesh
5
1
4
7
W
Charybdis
Big McDaddio
Charybdis
1
1
2
2
L
3
3
0
1
W
King Arthur
MeSoS0rry
King Arthur
1
2
0
0.5
L
Anubis
Murdoek95
Anubis
0
2
1
0.25
W
3
0
3
4.5
L
2
2
0
1
L
Kumbhakarna
YDD MELO
Kumbhakarna
0
1
3
1.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,303
Damage
13,745
28,113
Taken
32,937
10,275
Mitigated
11,489
9,135
Healing
8,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
1,157
258
0
433
6,327
1,382
0
688
5,614
0
22,347
W
Gilgamesh
AVALANCHE325
Gilgamesh
5,454
1,636
0
1,114
6,375
2,233
0
1,439
4,936
0
36,265
W
Charybdis
Big McDaddio
Charybdis
4,362
2,496
0
2,651
4,917
1,205
658
517
4,400
0
29,024
L
4,972
3,319
0
1,424
5,817
1,346
278
636
5,181
0
34,336
W
King Arthur
MeSoS0rry
King Arthur
5,145
457
0
1,140
7,126
2,860
0
0
7,126
0
30,876
L
Anubis
Murdoek95
Anubis
2,397
262
0
1,567
5,523
2,260
85
3,197
2,065
24,726
0
W
4,678
1,375
0
1,415
2,278
557
933
1,160
1,118
30,173
0
L
3,288
939
0
3,149
6,733
2,947
0
0
6,733
0
30,223
L
Kumbhakarna
YDD MELO
Kumbhakarna
1,931
370
0
2,393
8,537
3,554
0
2,479
6,002
10,575
0
W
2,664
449
262
2,553
7,417
3,420
144
1,406
6,011
16,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,266
Gold Earned
26,760
273
Minions Killed
253
0
Camps Cleared
0
930,113
Distance Traveled
859,266
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,229
523
44
4
0
158,643
2
W
Gilgamesh
6,657
666
62
6
0
204,218
1
W
Charybdis
5,352
535
61
6
0
165,572
1
L
Rama
5,629
563
74
7
0
164,529
1
W
King Arthur
5,794
579
59
6
0
197,426
0
L
Anubis
4,938
494
47
5
0
161,146
0
W
Sol
6,313
631
68
7
0
186,712
1
L
Nemesis
6,101
610
74
7
0
203,280
1
L
Kumbhakarna
4,863
486
14
1
0
171,668
0
W
Ymir
5,150
515
23
2
0
176,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role