Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
GeKaGenKay
Ra
Level 13
God Stats
6W - 5L
1,423 SR
Queue Stats
16W - 19L
1,223 Elo+
Solo
Ymir
Ymir
LemONBeastHUN
Ymir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,444 Elo+
Solo
Danzaburou
Danzaburou
argirispao1999
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,275 Elo+
Solo
Fenrir
Fenrir
elmagikarproYT
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,396 Elo+
Solo
Team Averages
Level 20
1,485 SR
1,368 Elo+

VS

Team Averages
Level 27
1,473 SR
1,456 Elo+
Izanami
Izanami
Crabeluror
Izanami
Level 18
God Stats
2W - 1L
1,531 SR
Queue Stats
7W - 2L
1,575 Elo+
Party 1
He Bo
He Bo
Sw0x
He Bo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,493 Elo+
Party 1
Serqet
Serqet
Zaniky
Serqet
Level 13
God Stats
1W - 7L
985 SR
Queue Stats
3W - 11L
1,032 Elo+
Solo
Ares
Ares
jbucki97
Ares
Level 69
God Stats
2W - 0L
1,695 SR
Queue Stats
3W - 0L
1,680 Elo+
Party 1
Jormungandr
Jormungandr
monsterfisken7
Jormungandr
Level 17
God Stats
9W - 5L
1,654 SR
Queue Stats
25W - 22L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
3 / 3 / 1
5,506
551
3,385
5,985
1,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 1
5,077
508
1,414
4,014
1,317
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
1 / 1 / 0
4,778
478
723
6,184
2,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
argirispao1999
Danzaburou
6
1 / 4 / 1
4,468
447
2,769
5,864
1,436
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
1 / 4 / 0
5,085
509
3,010
7,374
2,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Crabeluror
Izanami
11
3 / 0 / 0
6,295
630
3,265
4,365
1,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Sw0x
He Bo
10
4 / 2 / 1
6,160
616
5,725
5,082
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Zaniky
Serqet
9
3 / 3 / 2
6,298
630
2,546
7,156
2,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
8
0 / 1 / 4
5,000
500
1,621
4,854
2,680
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
monsterfisken7
Jormungandr
10
4 / 0 / 2
6,693
669
6,073
5,924
4,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
6
Kills
14
14
Deaths
6
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
3
1
1.17
W
Izanami
Crabeluror
Izanami
3
0
0
3
L
0
2
1
0.25
L
1
1
0
1
W
He Bo
Sw0x
He Bo
4
2
1
2.25
W
Serqet
Zaniky
Serqet
3
3
2
1.33
L
Danzaburou
argirispao1999
Danzaburou
1
4
1
0.38
L
1
4
0
0.25
W
Ares
0
1
4
2
W
Jormungandr
monsterfisken7
Jormungandr
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,301
Damage
19,230
29,421
Taken
27,381
9,570
Mitigated
11,532
2,885
Healing
6,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,385
2,108
0
527
5,985
1,794
0
1,719
4,236
0
26,168
W
Izanami
Crabeluror
Izanami
3,265
2,209
0
2,592
4,365
1,189
1,320
170
4,195
0
42,589
L
1,414
85
0
842
4,014
1,317
0
2,579
1,240
23,193
0
L
723
45
0
180
6,184
2,200
0
942
5,171
15,160
0
W
He Bo
Sw0x
He Bo
5,725
189
0
2,095
5,082
1,408
0
1,462
3,620
28,485
0
W
Serqet
Zaniky
Serqet
2,546
973
0
411
7,156
2,173
0
96
7,060
0
34,968
L
Danzaburou
argirispao1999
Danzaburou
2,769
1,125
0
827
5,864
1,436
0
3,007
2,635
0
11,249
L
3,010
795
0
509
7,374
2,823
0
4,782
2,592
0
21,410
W
Ares
1,621
202
0
250
4,854
2,680
234
409
4,445
8,118
0
W
Jormungandr
monsterfisken7
Jormungandr
6,073
1,991
0
1,340
5,924
4,082
245
0
5,924
29,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,914
Gold Earned
30,446
202
Minions Killed
313
0
Camps Cleared
0
925,286
Distance Traveled
970,573
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,506
551
59
6
0
223,111
0
W
Izanami
6,295
630
100
10
0
183,963
2
L
Ra
5,077
508
59
6
0
175,205
1
L
Ymir
4,778
478
21
2
0
191,859
1
W
He Bo
6,160
616
59
6
0
184,038
5
W
Serqet
6,298
630
70
7
0
201,221
1
L
Danzaburou
4,468
447
20
2
0
140,966
1
L
Fenrir
5,085
509
43
4
0
194,145
0
W
Ares
5,000
500
8
1
0
205,121
1
W
Jormungandr
6,693
669
76
8
0
196,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role