Player Matchup

Mulan
Mulan
Gold IV
BWC addict
Mulan
Gold IV
Level 148
God Stats
0W - 1L
1,256 SR
Queue Stats
36W - 33L
1,656 MMR
Party 1
Ymir
Ymir
Silver II
IEZ Ace
Ymir
Silver II
Level 65
God Stats
16W - 9L
1,737 SR
Queue Stats
36W - 28L
1,489 MMR
Party 1
Sol
Sol
Gold IV
iEZClutch
Sol
Gold IV
Level 90
God Stats
15W - 7L
1,722 SR
Queue Stats
55W - 50L
1,761 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,572 SR
1,635 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 96
1,589 SR
1,580 MMR
Odin
Odin
Silver I
Noukah2-
Odin
Silver I
Level 77
God Stats
19W - 12L
1,800 SR
Queue Stats
37W - 46L
1,573 MMR
Solo
Zeus
Zeus
Gold IV
agjester
Zeus
Gold IV
Level 127
God Stats
1W - 1L
1,345 SR
Queue Stats
12W - 13L
1,603 MMR
Solo
Chaac
Chaac
Platinum IV
dt___JLACY
Chaac
Platinum IV
Level 84
God Stats
33W - 30L
1,621 SR
Queue Stats
490W - 523L
1,565 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
9
0 / 5 / 1
6,459
587
5,037
10,287
8,895
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
IEZ Ace
Ymir
10
1 / 6 / 0
7,486
681
4,222
13,861
12,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 5 / 1
6,625
602
8,146
8,295
2,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
Morgan Le FayGilgameshCupidZhong Kui

VS

Bans
CthulhuMedusaArtemisTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
0 / 0 / 15
7,583
689
6,532
10,303
8,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
13
11 / 0 / 4
9,354
850
13,937
4,297
1,492
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
12
5 / 1 / 11
8,321
756
8,160
14,412
12,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
1
Kills
16
16
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Mulan
0
5
1
0.1
L
Ymir
IEZ Ace
Ymir
1
6
0
0.17
W
Odin
0
0
15
7.5
W
Zeus
11
0
4
13
W
Chaac
5
1
11
10.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,405
Damage
28,629
32,443
Taken
29,012
23,886
Mitigated
23,172
6,787
Healing
7,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
5,037
740
0
1,710
10,287
8,895
0
3,832
5,622
0
20,309
L
Ymir
IEZ Ace
Ymir
4,222
800
0
3,118
13,861
12,003
0
6,649
6,667
9,515
0
W
Odin
6,532
436
0
1,220
10,303
8,987
346
4,141
6,162
0
14,707
W
Zeus
13,937
1,063
0
1,071
4,297
1,492
1,332
1,654
2,643
41,864
0
W
Chaac
8,160
1,279
0
5,158
14,412
12,693
779
6,120
8,292
0
25,508
L
8,146
2,243
0
1,959
8,295
2,988
122
3,659
4,215
28,458
2,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,570
Gold Earned
25,258
107
Minions Killed
132
4
Camps Cleared
6
573,791
Distance Traveled
635,203
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,459
587
37
3
2
190,243
4
L
Ymir
7,486
681
13
1
1
192,608
3
W
Odin
7,583
689
22
2
1
232,179
2
W
Zeus
9,354
850
77
7
4
181,991
0
W
Chaac
8,321
756
33
3
1
221,033
0
L
Sol
6,625
602
57
5
1
190,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role