Player Matchup

Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Acoriana8289
Ymir
Level 10
God Stats
8W - 3L
1,524 SR
Queue Stats
20W - 15L
1,655 Elo+
Party 1
Neith
Neith
EddieOnADC
Neith
Level 7
God Stats
7W - 4L
1,672 SR
Queue Stats
68W - 48L
1,828 Elo+
Party 1
Cthulhu
Cthulhu
Kenji095
Cthulhu
Level 27
God Stats
3W - 3L
1,597 SR
Queue Stats
36W - 34L
1,502 Elo+
Solo
Yemoja
Yemoja
Lopsidee
Yemoja
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 33L
1,596 Elo+
Solo
Team Averages
Level 16
1,559 SR
1,616 Elo+

VS

Team Averages
Level 15
1,475 SR
1,535 Elo+
Thor
Thor
CondeValeriusz
Thor
Level 14
God Stats
13W - 11L
1,503 SR
Queue Stats
88W - 89L
1,560 Elo+
Solo
Jing Wei
Jing Wei
GoddessSupremacy
Jing Wei
Level 18
God Stats
5W - 7L
1,473 SR
Queue Stats
56W - 37L
1,603 Elo+
Solo
Kuzenbo
Kuzenbo
Niigatron
Kuzenbo
Level 29
God Stats
22W - 13L
1,686 SR
Queue Stats
240W - 248L
1,579 Elo+
Solo
Anubis
Anubis
mankiw
Anubis
Level 5
God Stats
10W - 13L
1,416 SR
Queue Stats
11W - 13L
1,638 Elo+
Solo
Merlin
Merlin
raotgodspeed
Merlin
Level 7
God Stats
5W - 3L
1,298 SR
Queue Stats
27W - 29L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
11 / 2 / 7
11,399
1,140
16,399
11,790
4,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 1 / 21
9,448
945
3,945
8,533
6,674
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
16
10 / 2 / 10
11,402
1,140
22,368
10,860
4,351
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Kenji095
Cthulhu
17
6 / 2 / 15
10,492
1,049
14,768
16,131
12,210
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yemoja
Lopsidee
Yemoja
16
0 / 0 / 17
9,252
925
2,771
5,954
5,947
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Team 1 Tickets

273

VS

Team 2 Tickets

182

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 3
8,818
882
8,693
13,736
5,859
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
2 / 4 / 3
9,843
984
12,000
12,786
5,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
Niigatron
Kuzenbo
15
2 / 4 / 4
9,960
996
11,805
15,454
23,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
mankiw
Anubis
15
2 / 5 / 4
9,543
954
10,551
11,646
6,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
14
0 / 9 / 3
8,329
833
4,370
11,313
4,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
24
27
Kills
7
7
Deaths
27
70
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
11
2
7
7.25
W
0
1
21
10.5
L
1
5
3
0.5
W
Neith
10
2
10
7.5
L
2
4
3
0.88
W
Cthulhu
Kenji095
Cthulhu
6
2
15
6.75
W
Yemoja
Lopsidee
Yemoja
0
0
17
8.5
L
Kuzenbo
Niigatron
Kuzenbo
2
4
4
1
L
Anubis
mankiw
Anubis
2
5
4
0.8
L
Merlin
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,251
Damage
47,419
53,268
Taken
64,935
33,440
Mitigated
45,402
21,177
Healing
4,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,399
10,829
0
1,766
11,790
4,258
0
4,077
7,713
0
33,443
W
3,945
468
0
0
8,533
6,674
0
5,520
3,013
8,031
0
L
8,693
1,974
0
0
13,736
5,859
0
4,358
9,378
0
22,259
W
Neith
22,368
15,912
0
3,471
10,860
4,351
0
3,565
7,295
0
40,389
L
12,000
10,499
0
875
12,786
5,179
0
3,147
9,639
0
35,558
W
Cthulhu
Kenji095
Cthulhu
14,768
1,464
1,737
3,616
16,131
12,210
0
9,900
6,231
31,493
0
W
Yemoja
Lopsidee
Yemoja
2,771
1,282
8,795
1,792
5,954
5,947
0
3,664
2,290
13,421
0
L
Kuzenbo
Niigatron
Kuzenbo
11,805
3,416
225
2,196
15,454
23,921
0
5,751
9,703
26,044
0
L
Anubis
mankiw
Anubis
10,551
301
0
1,125
11,646
6,185
0
2,968
8,678
32,154
0
L
Merlin
4,370
1,115
0
0
11,313
4,258
0
5,260
6,053
12,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,993
Gold Earned
46,493
164
Minions Killed
157
4
Camps Cleared
4
972,405
Distance Traveled
859,503
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,399
1,140
42
4
2
172,723
0
W
Ymir
9,448
945
13
1
0
190,638
0
L
Thor
8,818
882
24
2
0
171,437
3
W
Neith
11,402
1,140
42
4
0
212,112
0
L
Jing Wei
9,843
984
42
4
1
218,267
1
W
Cthulhu
10,492
1,049
48
5
1
206,574
0
W
Yemoja
9,252
925
19
2
1
190,358
0
L
Kuzenbo
9,960
996
33
3
3
200,221
1
L
Anubis
9,543
954
52
5
0
154,457
0
L
Merlin
8,329
833
6
1
0
115,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role