Player Matchup

Nu Wa
Nu Wa
BringMoon
Nu Wa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Lúda
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
MiLKyMudBone
Chaac
Level 27
God Stats
1W - 0L
1,551 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Bellona
Bellona
baaaaaaka30
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
thefuriussamurai
Izanami
Level 19
God Stats
12W - 21L
1,326 SR
Queue Stats
12W - 22L
1,232 Elo+
Solo
Team Averages
Level 11
1,475 SR
1,446 Elo+

VS

Team Averages
Level 21
1,513 SR
1,377 Elo+
Artemis
Artemis
 
Artemis
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
NuclearGoddess
Thanatos
Level 23
God Stats
1W - 1L
1,455 SR
Queue Stats
18W - 23L
1,328 Elo+
Party 2
Danzaburou
Danzaburou
OjChimpson
Danzaburou
Level 8
God Stats
9W - 7L
1,609 SR
Queue Stats
19W - 23L
1,340 Elo+
Party 2
Horus
Horus
UrsulaMYLUVR35
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 143L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BringMoon
Nu Wa
17
25 / 3 / 18
12,381
563
24,230
10,619
3,540
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
Lúda
Fenrir
19
21 / 2 / 19
13,113
596
17,526
18,287
10,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
10 / 1 / 5
10,871
494
6,367
8,250
5,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
baaaaaaka30
Bellona
17
18 / 1 / 15
12,395
563
15,655
12,102
12,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 4 / 0
8,567
389
254
9,509
2,399
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 17 / 4
6,830
310
0
13,828
2,943
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
 
Yemoja
6
0 / 18 / 1
6,454
293
36
17,686
14,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
11
1 / 19 / 3
7,997
364
5,125
17,905
4,414
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
OjChimpson
Danzaburou
13
5 / 16 / 0
9,154
416
9,391
20,027
5,606
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

15
1 / 9 / 3
9,092
413
8,739
17,388
7,953
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
18
74
Kills
7
11
Deaths
79
57
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
17
4
0.12
L
Yemoja
 
Yemoja
0
18
1
0.03
W
Nu Wa
BringMoon
Nu Wa
25
3
18
11.33
W
Fenrir
Lúda
Fenrir
21
2
19
15.25
W
10
1
5
12.5
L
Thanatos
1
19
3
0.13
L
Danzaburou
OjChimpson
Danzaburou
5
16
0
0.31
L
1
9
3
0.28
W
Bellona
baaaaaaka30
Bellona
18
1
15
25.5
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,032
Damage
23,291
58,767
Taken
86,834
34,518
Mitigated
35,587
13,588
Healing
7,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
0
0
0
0
13,828
2,943
0
3,924
9,904
0
0
L
Yemoja
 
Yemoja
36
36
128
0
17,686
14,671
0
5,452
12,185
36
0
W
Nu Wa
BringMoon
Nu Wa
24,230
8,649
635
1,851
10,619
3,540
3,300
0
10,619
55,946
0
W
Fenrir
Lúda
Fenrir
17,526
6,941
0
3,851
18,287
10,744
1,884
36
18,251
0
111,026
W
6,367
982
0
2,696
8,250
5,739
2,672
0
8,250
39
44,117
L
Thanatos
5,125
1,916
37
3,623
17,905
4,414
128
4,437
13,275
0
14,995
L
Danzaburou
OjChimpson
Danzaburou
9,391
4,591
0
2,372
20,027
5,606
603
5,704
14,233
0
29,543
L
8,739
5,263
0
1,431
17,388
7,953
900
4,713
12,441
0
51,210
W
Bellona
baaaaaaka30
Bellona
15,655
8,060
0
3,855
12,102
12,096
1,227
0
12,102
0
44,415
W
254
191
0
700
9,509
2,399
1,590
0
9,509
0
39,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,327
Gold Earned
39,527
403
Minions Killed
128
0
Camps Cleared
0
1,725,208
Distance Traveled
1,160,316
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,830
310
0
0
0
105,424
0
L
Yemoja
6,454
293
0
0
0
114,681
0
W
Nu Wa
12,381
563
49
2
0
373,370
0
W
Fenrir
13,113
596
138
6
0
349,527
5
W
Chaac
10,871
494
80
4
0
413,897
0
L
Thanatos
7,997
364
18
1
0
295,408
0
L
Danzaburou
9,154
416
34
2
0
353,231
2
L
Horus
9,092
413
76
3
0
291,572
2
W
Bellona
12,395
563
69
3
0
374,607
0
W
Izanami
8,567
389
67
3
0
213,807
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role