Player Matchup

Cerberus
Cerberus
Dμck
Cerberus
Level 29
God Stats
2W - 0L
1,785 SR
Queue Stats
54W - 23L
1,786 Elo+
Solo
Raijin
Raijin
IloveAnimesUwU
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 17L
1,770 Elo+
Party 1
Izanami
Izanami
PablosBell
Izanami
Level 18
God Stats
7W - 2L
1,518 SR
Queue Stats
127W - 139L
1,683 Elo+
Solo
Charybdis
Charybdis
QwееnBoo
Charybdis
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 16L
1,788 Elo+
Party 1
Ymir
Ymir
SongAndDance
Ymir
Level 26
God Stats
5W - 4L
1,667 SR
Queue Stats
115W - 99L
1,623 Elo+
Solo
Team Averages
Level 26
1,594 SR
1,730 Elo+

VS

Team Averages
Level 18
1,635 SR
1,692 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BonRotten69
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 27L
1,704 Elo+
Party 2
Thor
Thor
Borans
Thor
Level 17
God Stats
2W - 2L
1,703 SR
Queue Stats
26W - 18L
1,712 Elo+
Solo
Rama
Rama
Kagetasu
Rama
Level 26
God Stats
1W - 3L
1,570 SR
Queue Stats
53W - 69L
1,641 Elo+
Solo
Tiamat
Tiamat
Whatstoggled
Tiamat
Level 10
God Stats
2W - 1L
1,901 SR
Queue Stats
23W - 12L
1,905 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dμck
Cerberus
10
2 / 1 / 6
6,842
622
5,489
9,014
7,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 4 / 3
6,528
593
5,682
7,710
3,225
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
PablosBell
Izanami
13
0 / 0 / 0
7,198
654
3,226
3,262
984
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charybdis
QwееnBoo
Charybdis
11
3 / 2 / 3
6,340
576
4,734
6,826
1,809
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
6 / 0 / 3
7,402
673
6,686
5,122
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
0 / 0 / 0
6,181
562
1,198
6,124
2,547
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
7
1 / 3 / 2
5,186
471
4,169
9,079
2,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thor
Borans
Thor
10
4 / 4 / 0
6,311
574
4,643
8,080
1,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
10
0 / 2 / 2
5,560
505
4,487
6,362
1,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
9
1 / 4 / 3
5,809
528
5,254
7,696
3,735
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
13
Kills
6
7
Deaths
13
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
0
0
0
L
Fenrir
1
3
2
0.67
L
Thor
Borans
Thor
4
4
0
1
W
Cerberus
Dμck
Cerberus
2
1
6
5
W
2
4
3
0.88
L
Rama
0
2
2
0.5
W
Izanami
PablosBell
Izanami
0
0
0
0
W
Charybdis
QwееnBoo
Charybdis
3
2
3
2.25
W
6
0
3
7.5
L
Tiamat
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,817
Damage
19,751
31,934
Taken
37,341
15,498
Mitigated
12,412
9,586
Healing
10,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,198
227
0
4,353
6,124
2,547
0
412
5,712
32,756
0
L
Fenrir
4,169
1,305
0
1,775
9,079
2,817
0
4,976
4,103
0
10,697
L
Thor
Borans
Thor
4,643
2,006
0
486
8,080
1,862
0
4,252
3,828
0
37,171
W
Cerberus
Dμck
Cerberus
5,489
647
0
2,121
9,014
7,014
0
2,603
6,411
20,195
0
W
5,682
1,068
0
1,780
7,710
3,225
89
2,212
5,498
39,392
0
L
Rama
4,487
3,823
0
2,360
6,362
1,451
539
951
5,411
0
31,479
W
Izanami
PablosBell
Izanami
3,226
1,833
0
1,828
3,262
984
626
1,096
2,166
0
49,246
W
Charybdis
QwееnBoo
Charybdis
4,734
2,501
0
1,615
6,826
1,809
0
193
6,633
0
29,467
W
6,686
2,529
0
2,242
5,122
2,466
0
348
4,774
37,233
5,074
L
Tiamat
5,254
512
0
1,906
7,696
3,735
0
6,762
934
31,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,310
Gold Earned
29,047
350
Minions Killed
292
0
Camps Cleared
0
1,054,678
Distance Traveled
1,069,305
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,181
562
82
7
0
252,232
5
L
Fenrir
5,186
471
17
2
0
214,736
3
L
Thor
6,311
574
66
6
0
214,954
5
W
Cerberus
6,842
622
48
4
0
201,670
1
W
Raijin
6,528
593
78
7
0
189,278
3
L
Rama
5,560
505
63
6
0
182,292
5
W
Izanami
7,198
654
112
10
0
221,009
5
W
Charybdis
6,340
576
48
4
0
199,650
4
W
Ymir
7,402
673
64
6
0
243,071
1
L
Tiamat
5,809
528
64
6
0
205,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role