Player Matchup

Ymir
Ymir
BN3llly
Ymir
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
DonkeyKong166
Fenrir
Level 8
God Stats
1W - 1L
1,212 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ooplagloo
Cthulhu
Level 28
God Stats
1W - 1L
1,435 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Medusa
Medusa
WeenieWizardz
Medusa
Level 66
God Stats
7W - 3L
1,814 SR
Queue Stats
17W - 8L
1,681 Elo+
Party 1
Chaac
Chaac
crazybadabada
Chaac
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 22
1,492 SR
1,536 Elo+

VS

Team Averages
Level 27
1,489 SR
1,256 Elo+
Sylvanus
Sylvanus
AsuraOld
Sylvanus
Level 26
God Stats
5W - 2L
1,671 SR
Queue Stats
7W - 4L
1,496 Elo+
Solo
Anubis
Anubis
KuganCR
Anubis
Level 18
God Stats
28W - 22L
1,558 SR
Queue Stats
55W - 67L
1,396 Elo+
Solo
Apollo
Apollo
NikDubois
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 92L
1,067 Elo+
Party 2
Bellona
Bellona
WellDressedBaby
Bellona
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 26L
1,256 Elo+
Solo
Bakasura
Bakasura
mikemal01
Bakasura
Level 59
God Stats
0W - 3L
1,215 SR
Queue Stats
50W - 94L
1,067 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BN3llly
Ymir
10
1 / 1 / 5
6,578
470
4,229
8,644
6,775
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 4 / 4
7,036
503
4,102
7,714
2,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Ooplagloo
Cthulhu
13
5 / 0 / 2
7,739
553
6,293
5,427
5,571
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 1 / 0
7,371
527
4,255
3,937
1,415
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 0 / 2
8,484
606
9,251
9,510
4,993
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AsuraOld
Sylvanus
11
2 / 1 / 0
6,587
471
5,456
10,243
8,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
KuganCR
Anubis
10
0 / 3 / 0
5,846
418
3,532
8,826
4,695
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
NikDubois
Apollo
6
0 / 4 / 0
4,768
341
1,723
4,119
1,252
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
1 / 5 / 3
6,225
445
3,839
10,409
6,987
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
mikemal01
Bakasura
11
3 / 4 / 1
6,716
480
4,693
8,649
3,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
17
Kills
6
6
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AsuraOld
Sylvanus
2
1
0
2
W
Ymir
BN3llly
Ymir
1
1
5
3.5
W
2
4
4
1
L
Anubis
KuganCR
Anubis
0
3
0
0
L
Apollo
NikDubois
Apollo
0
4
0
0
W
Cthulhu
Ooplagloo
Cthulhu
5
0
2
6
W
4
1
0
4
L
1
5
3
0.5
W
5
0
2
6
L
Bakasura
mikemal01
Bakasura
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,130
Damage
19,243
35,232
Taken
42,246
21,248
Mitigated
25,543
8,433
Healing
11,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AsuraOld
Sylvanus
5,456
2,080
620
3,687
10,243
8,862
54
1,856
8,387
20,730
0
W
Ymir
BN3llly
Ymir
4,229
1,022
0
500
8,644
6,775
369
3,255
5,179
17,612
0
W
4,102
1,498
0
177
7,714
2,494
444
63
7,509
0
26,404
L
Anubis
KuganCR
Anubis
3,532
713
0
3,616
8,826
4,695
0
547
8,279
31,511
0
L
Apollo
NikDubois
Apollo
1,723
1,282
0
409
4,119
1,252
0
1,941
2,178
0
10,202
W
Cthulhu
Ooplagloo
Cthulhu
6,293
714
183
1,274
5,427
5,571
423
66
5,220
35,044
0
W
4,255
2,528
0
750
3,937
1,415
2,578
1,173
2,764
0
36,185
L
3,839
2,300
0
1,710
10,409
6,987
0
4,489
5,920
0
23,598
W
9,251
2,197
0
5,549
9,510
4,993
546
4,484
4,751
0
48,091
L
Bakasura
mikemal01
Bakasura
4,693
2,839
0
1,907
8,649
3,747
0
1,689
6,960
0
28,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,208
Gold Earned
30,142
335
Minions Killed
243
0
Camps Cleared
0
1,293,472
Distance Traveled
1,126,140
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,587
471
27
2
0
227,657
1
W
Ymir
6,578
470
32
2
0
234,381
4
W
Fenrir
7,036
503
53
4
0
232,543
0
L
Anubis
5,846
418
56
4
0
221,882
0
L
Apollo
4,768
341
26
2
0
139,698
0
W
Cthulhu
7,739
553
78
6
0
288,879
6
W
Medusa
7,371
527
72
5
0
282,063
2
L
Bellona
6,225
445
55
4
0
258,990
0
W
Chaac
8,484
606
100
7
0
255,606
4
L
Bakasura
6,716
480
79
6
0
277,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role