Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Silver I
 
Geb
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Bronze III
Becii
Discordia
Bronze III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,422 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 139
1,500 SR
1,474 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,728 SR
1,548 MMR
Bacchus
Bacchus
Silver III
HEZTYR
Bacchus
Silver III
Level 89
God Stats
3W - 4L
1,699 SR
Queue Stats
9W - 16L
1,389 MMR
Solo
Hou Yi
Hou Yi
Gold II
Player23478
Hou Yi
Gold II
Level 145
God Stats
2W - 1L
1,895 SR
Queue Stats
52W - 48L
1,644 MMR
Party 2
Raijin
Raijin
Gold II
TheDragonsKills
Raijin
Gold II
Level 126
God Stats
2W - 4L
1,591 SR
Queue Stats
65W - 69L
1,611 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
12 / 1 / 3
9,427
943
20,378
8,387
3,005
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
 
Geb
11
1 / 1 / 10
7,351
735
2,275
7,614
5,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
Becii
Discordia
12
2 / 2 / 7
7,608
761
8,194
7,131
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Morgan Le FayThothPersephoneTiamatGilgamesh

VS

Bans
AthenaSobekAnhurCthulhuArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HEZTYR
Bacchus
10
1 / 5 / 3
7,102
710
4,207
14,382
11,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
10
1 / 4 / 2
6,536
654
3,143
10,366
3,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 6 / 1
6,732
673
6,302
10,071
3,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
15
Kills
4
4
Deaths
15
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
1
3
13.5
W
Geb
 
Geb
1
1
10
6
W
Discordia
Becii
Discordia
2
2
7
2.75
L
Bacchus
HEZTYR
Bacchus
1
5
3
0.5
L
Hou Yi
1
4
2
0.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,847
Damage
13,652
23,132
Taken
34,819
11,482
Mitigated
18,214
8,075
Healing
5,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
20,378
10,250
0
3,638
8,387
3,005
2,287
3,340
4,884
0
61,622
W
Geb
 
Geb
2,275
90
0
2,706
7,614
5,955
216
2,910
4,378
5,321
0
W
Discordia
Becii
Discordia
8,194
557
44
1,687
7,131
2,522
260
4,284
2,635
29,310
0
L
Bacchus
HEZTYR
Bacchus
4,207
310
0
3,000
14,382
11,955
0
3,882
10,101
8,373
0
L
Hou Yi
3,143
909
0
1,292
10,366
3,258
0
3,323
6,998
0
20,133
L
6,302
271
0
817
10,071
3,001
0
2,972
7,027
20,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,386
Gold Earned
20,370
139
Minions Killed
94
8
Camps Cleared
1
586,261
Distance Traveled
535,833
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,427
943
84
8
3
195,914
4
W
Geb
7,351
735
9
1
1
198,362
3
W
Discordia
7,608
761
46
5
4
191,985
3
L
Bacchus
7,102
710
12
1
0
194,111
5
L
Hou Yi
6,536
654
45
5
0
167,455
4
L
Raijin
6,732
673
37
4
1
174,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role