Player Matchup

Medusa
Medusa
F4LL3N POSEIDON
Medusa
Level 102
God Stats
13W - 14L
1,190 SR
Queue Stats
32W - 36L
1,370 Elo+
Party 2
Raijin
Raijin
ItzHarlYeah
Raijin
Level 69
God Stats
16W - 14L
1,405 SR
Queue Stats
57W - 68L
1,384 Elo+
Party 2
Fafnir
Fafnir
JRMP-2003-
Fafnir
Level 22
God Stats
15W - 21L
1,506 SR
Queue Stats
147W - 206L
1,307 Elo+
Solo
Team Averages
Level 64
1,367 SR
1,354 Elo+

VS

Team Averages
Level 60
1,541 SR
1,432 Elo+
Scylla
Scylla
EAT_MYDIC
Scylla
Level 29
God Stats
6W - 6L
1,541 SR
Queue Stats
177W - 85L
1,598 Elo+
Party 1
Jing Wei
Jing Wei
Jeremy-_-CM
Jing Wei
Level 144
God Stats
15W - 17L
1,582 SR
Queue Stats
682W - 536L
1,530 Elo+
Party 1
Cerberus
Cerberus
Kalemb06
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,169 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 4
14,619
665
11,549
15,110
5,799
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
18
6 / 5 / 6
14,129
642
12,971
21,326
8,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
JRMP-2003-
Fafnir
15
0 / 1 / 12
12,908
587
5,532
14,555
11,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EAT_MYDIC
Scylla
19
6 / 4 / 2
14,254
648
20,172
17,289
7,074
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
Jeremy-_-CM
Jing Wei
19
2 / 5 / 6
13,828
629
13,447
13,480
5,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Kalemb06
Cerberus
6
0 / 3 / 1
10,315
469
696
3,370
1,414
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
12
Kills
8
8
Deaths
12
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
EAT_MYDIC
Scylla
6
4
2
1.75
W
6
2
4
4
W
Raijin
6
5
6
1.8
W
Fafnir
JRMP-2003-
Fafnir
0
1
12
6
L
Jing Wei
Jeremy-_-CM
Jing Wei
2
5
6
1
L
Cerberus
Kalemb06
Cerberus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,052
Damage
34,315
50,991
Taken
34,139
25,574
Mitigated
14,465
17,046
Healing
5,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
EAT_MYDIC
Scylla
20,172
2,085
202
5,272
17,289
7,074
1,358
10,227
6,592
74,373
0
W
11,549
5,644
493
5,206
15,110
5,799
2,199
6,872
8,238
0
65,920
W
Raijin
12,971
465
168
5,939
21,326
8,294
552
9,403
11,923
61,908
0
W
Fafnir
JRMP-2003-
Fafnir
5,532
949
418
4,822
14,555
11,481
271
5,382
9,173
25,686
0
L
Jing Wei
Jeremy-_-CM
Jing Wei
13,447
8,886
0
80
13,480
5,977
2,306
6,931
6,169
0
62,564
L
Cerberus
Kalemb06
Cerberus
696
58
0
134
3,370
1,414
0
705
2,461
2,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,656
Gold Earned
38,397
255
Minions Killed
217
7
Camps Cleared
9
1,172,672
Distance Traveled
791,631
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
14,254
648
124
6
4
372,382
1
W
Medusa
14,619
665
120
5
4
396,884
0
W
Raijin
14,129
642
105
5
3
344,657
1
W
Fafnir
12,908
587
30
1
0
431,131
7
L
Jing Wei
13,828
629
87
4
5
361,973
3
L
Cerberus
10,315
469
6
0
0
57,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role