Player Matchup

Hades
Hades
Im Dana Delany
Hades
Level 29
God Stats
6W - 3L
1,154 SR
Queue Stats
64W - 39L
1,662 Elo+
Party 1
Ymir
Ymir
JonBoyTheBoss
Ymir
Level 29
God Stats
50W - 51L
1,504 SR
Queue Stats
53W - 57L
1,383 Elo+
Party 3
Charybdis
Charybdis
apolloprod
Charybdis
Level 72
God Stats
3W - 3L
1,362 SR
Queue Stats
150W - 180L
1,372 Elo+
Party 3
Fenrir
Fenrir
lM MrMeseeks730
Fenrir
Level 19
God Stats
8W - 2L
1,971 SR
Queue Stats
123W - 66L
1,635 Elo+
Party 1
Sol
Sol
v3xGambit
Sol
Level 69
God Stats
9W - 14L
1,774 SR
Queue Stats
637W - 568L
1,534 Elo+
Party 1
Team Averages
Level 44
1,553 SR
1,517 Elo+

VS

Team Averages
Level 67
1,490 SR
1,364 Elo+
Hercules
Hercules
Sergio123457943
Hercules
Level 64
God Stats
10W - 4L
1,441 SR
Queue Stats
291W - 348L
1,402 Elo+
Party 2
Ra
Ra
ShowtimeJayln
Ra
Level 37
God Stats
1W - 2L
1,521 SR
Queue Stats
12W - 16L
1,314 Elo+
Solo
Cthulhu
Cthulhu
Xxlegend1520xX
Cthulhu
Level 126
God Stats
0W - 2L
1,533 SR
Queue Stats
143W - 136L
1,469 Elo+
Party 2
Tiamat
Tiamat
al7897pg
Tiamat
Level 94
God Stats
8W - 11L
1,453 SR
Queue Stats
126W - 131L
1,389 Elo+
Party 2
Medusa
Medusa
josemc543
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 4
10,858
639
9,338
10,557
5,666
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
2 / 1 / 13
8,371
492
5,401
13,585
11,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
apolloprod
Charybdis
13
2 / 2 / 14
8,557
503
8,712
11,789
3,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
11 / 3 / 7
10,663
627
11,725
12,989
7,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
13 / 4 / 7
10,337
608
19,606
14,958
7,101
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
6 / 7 / 0
8,701
512
6,734
14,896
5,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 11 / 0
6,522
384
5,558
14,187
3,527
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
2 / 3 / 3
7,490
441
7,900
15,650
11,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
al7897pg
Tiamat
11
0 / 5 / 5
6,982
411
8,931
11,303
6,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
josemc543
Medusa
10
0 / 7 / 4
6,308
371
4,961
9,111
2,220
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
20
33
Kills
8
10
Deaths
33
45
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
W
2
1
13
8.5
L
Hercules
6
7
0
0.86
L
0
11
0
0
L
2
3
3
1.17
L
Tiamat
al7897pg
Tiamat
0
5
5
0.5
W
Charybdis
apolloprod
Charybdis
2
2
14
4.5
L
Medusa
josemc543
Medusa
0
7
4
0.29
W
11
3
7
4.83
W
13
4
7
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,782
Damage
34,084
63,878
Taken
65,147
35,286
Mitigated
29,545
29,967
Healing
7,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,338
469
475
9,396
10,557
5,666
2,652
4,087
6,182
73,514
0
W
5,401
1,250
0
3,894
13,585
11,196
212
4,147
9,151
27,480
0
L
Hercules
6,734
2,120
0
1,380
14,896
5,633
0
6,734
8,162
0
43,490
L
5,558
691
191
957
14,187
3,527
0
7,036
7,151
31,692
0
L
7,900
1,045
7
955
15,650
11,829
0
7,461
8,189
24,007
0
L
Tiamat
al7897pg
Tiamat
8,931
1,126
44
3,010
11,303
6,336
78
8,377
2,926
32,250
0
W
Charybdis
apolloprod
Charybdis
8,712
5,237
0
5,057
11,789
3,873
474
4,473
7,096
0
42,815
L
Medusa
josemc543
Medusa
4,961
2,453
313
907
9,111
2,220
0
4,737
4,374
0
17,478
W
11,725
2,081
0
4,305
12,989
7,450
902
2,837
9,940
0
69,733
W
19,606
7,632
0
6,840
14,958
7,101
592
5,462
9,120
68,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,786
Gold Earned
36,003
491
Minions Killed
271
0
Camps Cleared
0
1,524,784
Distance Traveled
1,509,779
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,858
639
144
8
0
299,092
5
W
Ymir
8,371
492
42
2
0
292,469
2
L
Hercules
8,701
512
89
5
0
317,784
0
L
Ra
6,522
384
72
4
0
268,293
1
L
Cthulhu
7,490
441
30
2
0
323,251
0
L
Tiamat
6,982
411
51
3
0
298,906
3
W
Charybdis
8,557
503
66
4
0
305,180
2
L
Medusa
6,308
371
29
2
0
301,545
1
W
Fenrir
10,663
627
126
7
0
337,680
2
W
Sol
10,337
608
113
7
0
290,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role