Player Matchup

Medusa
Medusa
Bronze IV
Littlewsat
Medusa
Bronze IV
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,293 MMR
Solo
Eset
Eset
Silver V
jaylfc001
Eset
Silver V
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 53L
853 MMR
Solo
Hercules
Hercules
Silver III
rextestouri
Hercules
Silver III
Level 62
God Stats
10W - 10L
1,604 SR
Queue Stats
95W - 145L
1,174 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 64
1,535 SR
1,107 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,614 SR
1,864 MMR
Chaac
Chaac
Bronze II
 
Chaac
Bronze II
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond III
Burzum AD
Vulcan
Diamond III
Level 160
God Stats
13W - 7L
1,671 SR
Queue Stats
103W - 91L
2,264 MMR
Party 1
Hachiman
Hachiman
Diamond V
Celtiras
Hachiman
Diamond V
Level 154
God Stats
4W - 5L
1,671 SR
Queue Stats
266W - 305L
1,827 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Littlewsat
Medusa
12
2 / 7 / 4
9,124
608
6,465
16,001
4,912
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
13
2 / 9 / 4
9,410
627
4,882
15,623
4,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
rextestouri
Hercules
14
4 / 2 / 3
9,741
649
9,455
23,803
18,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
AthenaThothCthulhuGilgamesh

VS

Bans
LokiFenrirSolMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 1 / 11
11,122
741
7,206
12,029
9,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vulcan
Burzum AD
Vulcan
15
7 / 2 / 11
11,478
765
29,417
9,554
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
Celtiras
Hachiman
14
8 / 5 / 7
10,648
710
10,109
12,783
4,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
8
Kills
18
18
Deaths
8
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
11
8.5
W
Vulcan
Burzum AD
Vulcan
7
2
11
6.25
W
Hachiman
Celtiras
Hachiman
8
5
7
2.3
L
Medusa
Littlewsat
Medusa
2
7
4
0.57
L
Eset
2
9
4
0.44
L
Hercules
rextestouri
Hercules
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,802
Damage
46,732
55,427
Taken
34,366
28,305
Mitigated
17,442
13,830
Healing
11,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,206
1,151
694
5,822
12,029
9,372
1,065
976
10,492
0
26,862
W
Vulcan
Burzum AD
Vulcan
29,417
11,646
0
2,328
9,554
3,244
1,064
2,337
6,590
74,027
0
W
Hachiman
Celtiras
Hachiman
10,109
4,541
0
2,187
12,783
4,826
94
1,547
10,494
0
21,657
L
Medusa
Littlewsat
Medusa
6,465
1,721
332
893
16,001
4,912
0
9,856
6,145
0
22,415
L
Eset
4,882
235
385
2,355
15,623
4,985
0
7,969
7,654
32,228
0
L
Hercules
rextestouri
Hercules
9,455
1,392
0
9,865
23,803
18,408
0
11,997
11,806
0
23,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,275
Gold Earned
33,248
136
Minions Killed
147
5
Camps Cleared
6
788,851
Distance Traveled
871,912
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,122
741
43
3
2
306,695
0
W
Vulcan
11,478
765
75
5
2
304,195
1
W
Hachiman
10,648
710
29
2
2
261,022
2
L
Medusa
9,124
608
34
2
0
269,073
0
L
Eset
9,410
627
72
5
2
218,096
0
L
Hercules
9,741
649
30
2
3
301,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role