Player Matchup

Danzaburou
Danzaburou
DerekRedbird2
Danzaburou
Level 156
God Stats
1W - 2L
1,545 SR
Queue Stats
79W - 112L
1,321 Elo+
Party 1
Thoth
Thoth
Pork--Hunt--
Thoth
Level 26
God Stats
5W - 7L
1,451 SR
Queue Stats
48W - 67L
1,398 Elo+
Party 1
Sylvanus
Sylvanus
StealingBean2
Sylvanus
Level 103
God Stats
5W - 2L
1,761 SR
Queue Stats
84W - 62L
1,603 Elo+
Solo
Team Averages
Level 95
1,586 SR
1,441 Elo+

VS

Team Averages
Level 67
1,712 SR
1,516 Elo+
Scylla
Scylla
RackedUpGothGirl
Scylla
Level 43
God Stats
9W - 9L
1,963 SR
Queue Stats
26W - 36L
1,412 Elo+
Solo
Ravana
Ravana
SoCooled
Ravana
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 56L
1,623 Elo+
Party 2
Odin
Odin
calvinsfatdaddy
Odin
Level 29
God Stats
30W - 16L
1,672 SR
Queue Stats
97W - 68L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DerekRedbird2
Danzaburou
13
0 / 6 / 5
9,527
635
6,140
13,081
4,739
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 10 / 3
9,415
628
6,622
13,486
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
StealingBean2
Sylvanus
13
3 / 7 / 2
9,739
649
12,580
15,645
9,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 13
11,197
746
10,317
9,888
4,647
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
SoCooled
Ravana
16
13 / 3 / 8
11,938
796
19,351
13,790
7,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 2 / 16
10,679
712
7,155
10,445
10,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
6
Kills
23
23
Deaths
7
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DerekRedbird2
Danzaburou
0
6
5
0.42
L
3
10
3
0.45
W
6
2
13
6.25
W
Ravana
SoCooled
Ravana
13
3
8
5.67
L
Sylvanus
StealingBean2
Sylvanus
3
7
2
0.57
W
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,342
Damage
36,823
42,212
Taken
34,123
18,632
Mitigated
22,504
8,905
Healing
12,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DerekRedbird2
Danzaburou
6,140
1,683
0
2,608
13,081
4,739
62
3,657
9,218
0
35,887
L
6,622
85
0
743
13,486
4,249
0
3,056
10,202
21,421
0
W
10,317
872
0
4,955
9,888
4,647
1,347
4,371
5,377
62,097
0
W
Ravana
SoCooled
Ravana
19,351
8,403
0
4,885
13,790
7,364
1,286
8,134
5,328
0
34,384
L
Sylvanus
StealingBean2
Sylvanus
12,580
3,444
1,996
3,558
15,645
9,644
410
4,360
10,757
28,955
5,698
W
7,155
742
0
2,748
10,445
10,493
339
4,930
5,209
0
15,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,681
Gold Earned
33,814
171
Minions Killed
171
6
Camps Cleared
7
701,553
Distance Traveled
840,721
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,527
635
74
5
3
252,371
4
L
Thoth
9,415
628
39
3
0
233,805
1
W
Scylla
11,197
746
108
7
5
261,464
2
W
Ravana
11,938
796
31
2
2
273,733
2
L
Sylvanus
9,739
649
58
4
3
215,377
3
W
Odin
10,679
712
32
2
0
305,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role