Player Matchup

Ra
Ra
 
Ra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
IIMadBroXDII
Kuzenbo
Level 127
God Stats
1W - 1L
1,169 SR
Queue Stats
44W - 40L
1,472 Elo+
Party 2
Achilles
Achilles
Jc_Mach
Achilles
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 56L
1,423 Elo+
Solo
Hou Yi
Hou Yi
iCheefKeef
Hou Yi
Level 105
God Stats
1W - 1L
1,522 SR
Queue Stats
52W - 50L
1,451 Elo+
Party 2
Kukulkan
Kukulkan
themick-88
Kukulkan
Level 128
God Stats
17W - 13L
1,680 SR
Queue Stats
275W - 306L
1,448 Elo+
Solo
Team Averages
Level 129
1,474 SR
1,459 Elo+

VS

Team Averages
Level 107
1,455 SR
1,405 Elo+
Cthulhu
Cthulhu
ArthurBR_Gamer
Cthulhu
Level 144
God Stats
1W - 1L
1,546 SR
Queue Stats
2W - 3L
1,310 Elo+
Party 1
Chaac
Chaac
Kuzenbobb
Chaac
Level 85
God Stats
3W - 12L
1,507 SR
Queue Stats
28W - 41L
1,420 Elo+
Party 3
Hun Batz
Hun Batz
Sloomy2177
Hun Batz
Level 79
God Stats
2W - 3L
1,463 SR
Queue Stats
58W - 66L
1,455 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Vitor-Melgaco
Morgan Le Fay
Level 159
God Stats
0W - 2L
1,444 SR
Queue Stats
7W - 5L
1,582 Elo+
Party 1
Sun Wukong
Sun Wukong
whatishashtag
Sun Wukong
Level 68
God Stats
0W - 2L
1,317 SR
Queue Stats
3W - 13L
1,258 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
6 / 4 / 7
13,332
702
15,314
16,568
7,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
IIMadBroXDII
Kuzenbo
19
3 / 5 / 17
13,642
718
15,728
19,219
31,798
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
Jc_Mach
Achilles
20
9 / 2 / 10
14,797
779
15,799
18,923
28,037
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
iCheefKeef
Hou Yi
18
1 / 6 / 7
11,435
602
12,620
16,207
6,637
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
themick-88
Kukulkan
20
5 / 2 / 10
13,390
705
22,863
10,796
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 8
11,617
611
12,973
16,694
18,861
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Kuzenbobb
Chaac
19
4 / 3 / 11
12,840
676
16,324
27,409
33,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hun Batz
Sloomy2177
Hun Batz
18
7 / 7 / 6
12,643
665
11,737
19,180
7,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Vitor-Melgaco
Morgan Le Fay
20
2 / 5 / 11
13,106
690
19,958
15,664
6,151
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
whatishashtag
Sun Wukong
17
5 / 6 / 9
12,924
680
10,041
24,837
22,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
64
24
Kills
19
19
Deaths
24
51
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
4
7
2.38
L
1
3
8
1.67
W
Kuzenbo
IIMadBroXDII
Kuzenbo
3
5
17
2.3
W
Achilles
Jc_Mach
Achilles
9
2
10
7
L
Chaac
Kuzenbobb
Chaac
4
3
11
3.17
L
Hun Batz
Sloomy2177
Hun Batz
7
7
6
1.43
L
Morgan Le Fay
Vitor-Melgaco
Morgan Le Fay
2
5
11
1.5
W
Hou Yi
iCheefKeef
Hou Yi
1
6
7
0.75
W
Kukulkan
themick-88
Kukulkan
5
2
10
5
L
Sun Wukong
whatishashtag
Sun Wukong
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,324
Damage
71,033
81,713
Taken
103,784
78,928
Mitigated
88,568
13,222
Healing
22,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
15,314
734
4,918
6,748
16,568
7,747
894
5,631
10,427
55,711
0
L
12,973
488
1,283
1,230
16,694
18,861
0
9,638
6,480
47,110
0
W
Kuzenbo
IIMadBroXDII
Kuzenbo
15,728
4,886
0
0
19,219
31,798
671
8,811
9,755
35,736
0
W
Achilles
Jc_Mach
Achilles
15,799
4,933
0
776
18,923
28,037
598
6,293
11,675
0
40,623
L
Chaac
Kuzenbobb
Chaac
16,324
1,502
0
10,061
27,409
33,523
0
12,003
14,651
2,187
39,035
L
Hun Batz
Sloomy2177
Hun Batz
11,737
2,430
0
292
19,180
7,822
60
10,584
8,331
0
29,995
L
Morgan Le Fay
Vitor-Melgaco
Morgan Le Fay
19,958
503
0
2,599
15,664
6,151
103
7,767
7,590
82,836
0
W
Hou Yi
iCheefKeef
Hou Yi
12,620
4,917
0
440
16,207
6,637
0
8,211
7,543
0
48,793
W
Kukulkan
themick-88
Kukulkan
22,863
1,065
0
340
10,796
4,709
725
6,509
4,050
53,982
0
L
Sun Wukong
whatishashtag
Sun Wukong
10,041
1,767
0
7,441
24,837
22,211
0
11,841
12,482
0
20,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,596
Gold Earned
63,130
387
Minions Killed
368
7
Camps Cleared
10
1,663,790
Distance Traveled
1,757,796
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,332
702
112
6
0
318,774
1
L
Cthulhu
11,617
611
88
5
2
348,588
3
W
Kuzenbo
13,642
718
40
2
3
346,251
4
W
Achilles
14,797
779
53
3
0
337,564
0
L
Chaac
12,840
676
48
3
3
390,095
1
L
Hun Batz
12,643
665
33
2
2
348,014
2
L
Morgan Le Fay
13,106
690
172
9
3
338,083
1
W
Hou Yi
11,435
602
76
4
4
293,760
0
W
Kukulkan
13,390
705
106
6
0
367,441
3
L
Sun Wukong
12,924
680
27
1
0
333,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role