Player Matchup

Izanami
Izanami
Demon sys
Izanami
Level 83
God Stats
2W - 0L
1,551 SR
Queue Stats
37W - 35L
1,404 Elo+
Party 2
Merlin
Merlin
Kwonck
Merlin
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 9L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
LordStreamy
Cthulhu
Level 127
God Stats
3W - 0L
1,540 SR
Queue Stats
107W - 92L
1,533 Elo+
Party 2
Team Averages
Level 100
1,530 SR
1,492 Elo+

VS

Team Averages
Level 51
1,413 SR
1,405 Elo+
Cu Chulainn
Cu Chulainn
AlienBattalion
Cu Chulainn
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 187L
1,441 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sokz23
Morgan Le Fay
Level 6
God Stats
0W - 3L
1,239 SR
Queue Stats
17W - 32L
1,338 Elo+
Solo
Merlin
Merlin
atkovacs
Merlin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 118L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Demon sys
Izanami
16
7 / 2 / 15
13,798
690
15,918
19,380
10,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
Kwonck
Merlin
16
11 / 0 / 9
13,495
675
17,803
11,331
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
LordStreamy
Cthulhu
17
9 / 3 / 16
14,734
737
17,736
22,807
33,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AlienBattalion
Cu Chulainn
15
3 / 4 / 2
11,864
593
18,775
28,931
19,927
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Sokz23
Morgan Le Fay
10
0 / 16 / 4
9,842
492
2,942
16,730
5,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
atkovacs
Merlin
15
2 / 8 / 3
11,706
585
14,924
16,229
4,895
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
14
27
Kills
5
5
Deaths
28
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AlienBattalion
Cu Chulainn
3
4
2
1
W
Izanami
Demon sys
Izanami
7
2
15
7.25
W
Merlin
Kwonck
Merlin
11
0
9
15.5
W
Cthulhu
LordStreamy
Cthulhu
9
3
16
5.67
L
Morgan Le Fay
Sokz23
Morgan Le Fay
0
16
4
0.13
L
Merlin
atkovacs
Merlin
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,457
Damage
36,641
53,518
Taken
61,890
48,318
Mitigated
29,872
4,944
Healing
2,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AlienBattalion
Cu Chulainn
18,775
2,306
153
1,093
28,931
19,927
0
16,617
11,696
0
45,440
W
Izanami
Demon sys
Izanami
15,918
10,016
149
2,044
19,380
10,596
1,406
7,014
12,366
1,492
58,859
W
Merlin
Kwonck
Merlin
17,803
1,315
0
942
11,331
4,515
1,168
4,021
7,310
42,767
0
W
Cthulhu
LordStreamy
Cthulhu
17,736
1,596
379
1,430
22,807
33,207
114
7,698
15,109
42,715
0
L
Morgan Le Fay
Sokz23
Morgan Le Fay
2,942
456
0
105
16,730
5,050
25
9,057
7,435
13,282
0
L
Merlin
atkovacs
Merlin
14,924
445
0
1,309
16,229
4,895
0
9,539
6,294
65,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,027
Gold Earned
33,412
208
Minions Killed
182
10
Camps Cleared
5
1,032,465
Distance Traveled
874,447
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
11,864
593
58
3
2
371,408
1
W
Izanami
13,798
690
93
5
7
292,137
1
W
Merlin
13,495
675
80
4
2
375,763
0
W
Cthulhu
14,734
737
35
2
1
364,565
0
L
Morgan Le Fay
9,842
492
10
1
0
212,578
3
L
Merlin
11,706
585
114
6
3
290,461
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role