Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
OROCHI_GOOD
Horus
Level 86
God Stats
1W - 3L
1,427 SR
Queue Stats
33W - 33L
1,329 Elo+
Solo
Anubis
Anubis
P1STOLEIR4
Anubis
Level 79
God Stats
5W - 4L
1,713 SR
Queue Stats
200W - 213L
1,359 Elo+
Solo
Cerberus
Cerberus
Tin10Men
Cerberus
Level 86
God Stats
4W - 6L
1,274 SR
Queue Stats
365W - 453L
1,298 Elo+
Solo
Ymir
Ymir
chris251205
Ymir
Level 68
God Stats
44W - 29L
1,490 SR
Queue Stats
411W - 375L
1,512 Elo+
Solo
Team Averages
Level 94
1,481 SR
1,400 Elo+

VS

Team Averages
Level 92
1,533 SR
1,408 Elo+
Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
E_TADS_WALL
Bellona
Level 48
God Stats
35W - 26L
1,604 SR
Queue Stats
177W - 193L
1,333 Elo+
Solo
Cthulhu
Cthulhu
OMGitsDirtyDan69
Cthulhu
Level 103
God Stats
8W - 9L
1,530 SR
Queue Stats
299W - 342L
1,322 Elo+
Solo
Heimdallr
Heimdallr
Se7enDeadZombz
Heimdallr
Level 67
God Stats
24W - 18L
1,532 SR
Queue Stats
40W - 51L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
4
0 / 1 / 0
3,001
600
1,199
3,078
1,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
1 / 2 / 0
3,477
695
1,625
3,823
1,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
P1STOLEIR4
Anubis
3
0 / 1 / 0
2,900
580
333
1,139
301
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Tin10Men
Cerberus
5
0 / 1 / 0
2,961
592
0
1,841
543
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

4
1 / 0 / 0
3,120
624
389
685
265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
1 / 0 / 0
3,853
771
930
2,393
535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
 
Nemesis
5
1 / 1 / 0
3,694
739
353
2,829
568
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
E_TADS_WALL
Bellona
6
1 / 1 / 1
3,866
773
1,639
2,674
1,114
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 0 / 2
3,389
678
1,019
2,820
1,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Se7enDeadZombz
Heimdallr
6
2 / 0 / 0
3,706
741
1,240
1,731
448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
5
5
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
1
0
0
W
Sol
 
Sol
1
0
0
1
W
Nemesis
 
Nemesis
1
1
0
1
W
Bellona
E_TADS_WALL
Bellona
1
1
1
1.5
W
0
0
2
1
L
1
2
0
0.5
L
Anubis
P1STOLEIR4
Anubis
0
1
0
0
W
Heimdallr
Se7enDeadZombz
Heimdallr
2
0
0
2
L
Cerberus
Tin10Men
Cerberus
0
1
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,546
Damage
5,181
10,566
Taken
12,447
3,877
Mitigated
3,836
3,310
Healing
3,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
1,199
529
0
1,262
3,078
1,085
0
1,082
1,996
0
7,785
W
Sol
 
Sol
930
416
0
1,015
2,393
535
958
596
1,722
12,468
0
W
Nemesis
 
Nemesis
353
224
0
969
2,829
568
0
118
2,686
0
13,430
W
Bellona
E_TADS_WALL
Bellona
1,639
533
0
590
2,674
1,114
0
0
2,373
0
13,017
W
1,019
143
0
19
2,820
1,171
243
0
2,745
8,200
0
L
1,625
875
0
1,239
3,823
1,683
0
0
3,823
0
7,450
L
Anubis
P1STOLEIR4
Anubis
333
43
0
442
1,139
301
0
277
862
5,685
0
W
Heimdallr
Se7enDeadZombz
Heimdallr
1,240
483
0
986
1,731
448
395
0
1,731
0
11,706
L
Cerberus
Tin10Men
Cerberus
0
0
0
55
1,841
543
0
539
1,301
4,493
0
L
389
158
0
312
685
265
0
51
634
3,610
791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,459
Gold Earned
18,508
68
Minions Killed
134
0
Camps Cleared
0
390,266
Distance Traveled
459,668
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
3,001
600
15
3
0
92,853
0
W
Sol
3,853
771
30
6
0
86,636
0
W
Nemesis
3,694
739
30
6
0
94,192
0
W
Bellona
3,866
773
28
6
0
93,555
0
W
Cthulhu
3,389
678
22
4
0
97,526
0
L
Horus
3,477
695
13
3
0
80,306
0
L
Anubis
2,900
580
15
3
0
44,346
0
W
Heimdallr
3,706
741
24
5
0
87,759
0
L
Cerberus
2,961
592
12
2
0
119,191
0
L
Ymir
3,120
624
13
3
0
53,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role