Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Bruiserdavid
Tsukuyomi
Level 21
God Stats
2W - 3L
1,365 SR
Queue Stats
51W - 33L
1,613 Elo+
Party 1
Fenrir
Fenrir
Holy Saver
Fenrir
Level 30
God Stats
2W - 0L
1,649 SR
Queue Stats
20W - 12L
1,669 Elo+
Party 1
Charybdis
Charybdis
HotTomatoSoup4u
Charybdis
Level 134
God Stats
122W - 66L
1,697 SR
Queue Stats
927W - 914L
1,611 Elo+
Party 1
Baron Samedi
Baron Samedi
l Quiki l
Baron Samedi
Level 69
God Stats
137W - 130L
1,497 SR
Queue Stats
236W - 264L
1,509 Elo+
Party 1
Team Averages
Level 72
1,541 SR
1,580 Elo+

VS

Team Averages
Level 43
1,518 SR
1,410 Elo+
Jing Wei
Jing Wei
IIJLOII
Jing Wei
Level 46
God Stats
0W - 2L
1,510 SR
Queue Stats
86W - 98L
1,465 Elo+
Party 2
Chaac
Chaac
MaybeTray
Chaac
Level 31
God Stats
13W - 9L
1,567 SR
Queue Stats
80W - 86L
1,397 Elo+
Party 2
Cthulhu
Cthulhu
P170Tiezo
Cthulhu
Level 37
God Stats
78W - 70L
1,553 SR
Queue Stats
466W - 453L
1,454 Elo+
Party 3
Scylla
Scylla
The_Vladster69
Scylla
Level 45
God Stats
35W - 40L
1,422 SR
Queue Stats
286W - 342L
1,302 Elo+
Solo
Loki
Loki
WiseCarnival705
Loki
Level 58
God Stats
44W - 41L
1,536 SR
Queue Stats
536W - 540L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
6 / 1 / 7
11,208
623
16,552
7,309
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Bruiserdavid
Tsukuyomi
16
7 / 2 / 7
10,240
569
9,672
12,120
4,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
Holy Saver
Fenrir
13
7 / 2 / 11
9,668
537
4,197
9,623
6,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
HotTomatoSoup4u
Charybdis
17
4 / 0 / 12
10,588
588
8,895
9,008
3,267
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
l Quiki l
Baron Samedi
15
8 / 4 / 9
10,189
566
10,595
12,025
4,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
IIJLOII
Jing Wei
11
1 / 11 / 3
7,434
413
3,840
14,433
3,594
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
MaybeTray
Chaac
13
0 / 7 / 1
7,890
438
7,159
18,674
7,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
P170Tiezo
Cthulhu
11
3 / 6 / 1
7,743
430
5,725
13,792
10,232
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 4 / 0
5,962
331
2,332
6,031
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 5 / 3
8,818
490
9,403
11,521
2,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
17
32
Kills
9
9
Deaths
33
46
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
1
7
9.5
W
Tsukuyomi
Bruiserdavid
Tsukuyomi
7
2
7
5.25
W
Fenrir
Holy Saver
Fenrir
7
2
11
6.25
W
Charybdis
HotTomatoSoup4u
Charybdis
4
0
12
10
L
Jing Wei
IIJLOII
Jing Wei
1
11
3
0.23
L
Chaac
MaybeTray
Chaac
0
7
1
0.07
L
Cthulhu
P170Tiezo
Cthulhu
3
6
1
0.58
L
1
4
0
0.25
L
4
5
3
1.1
W
Baron Samedi
l Quiki l
Baron Samedi
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,911
Damage
28,459
50,085
Taken
64,451
21,419
Mitigated
25,639
16,958
Healing
10,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
16,552
3,079
0
1,999
7,309
2,075
2,903
0
7,309
67,464
0
W
Tsukuyomi
Bruiserdavid
Tsukuyomi
9,672
2,611
0
4,892
12,120
4,473
430
835
11,235
0
66,735
W
Fenrir
Holy Saver
Fenrir
4,197
351
0
2,057
9,623
6,867
673
2,376
7,201
0
16,626
W
Charybdis
HotTomatoSoup4u
Charybdis
8,895
2,864
0
4,902
9,008
3,267
3,361
3,057
5,945
0
79,791
L
Jing Wei
IIJLOII
Jing Wei
3,840
2,497
0
1,552
14,433
3,594
200
4,488
9,857
0
38,922
L
Chaac
MaybeTray
Chaac
7,159
1,338
0
4,390
18,674
7,469
0
10,843
7,327
0
51,411
L
Cthulhu
P170Tiezo
Cthulhu
5,725
144
130
1,603
13,792
10,232
400
3,807
9,907
30,561
0
L
2,332
0
0
200
6,031
1,345
275
2,951
3,004
13,656
0
L
9,403
1,805
0
2,512
11,521
2,999
0
4,220
7,209
0
41,338
W
Baron Samedi
l Quiki l
Baron Samedi
10,595
449
343
2,765
12,025
4,737
1,327
1,603
10,338
60,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,893
Gold Earned
37,847
480
Minions Killed
298
0
Camps Cleared
0
1,744,569
Distance Traveled
1,417,109
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,208
623
135
8
0
323,613
1
W
Tsukuyomi
10,240
569
113
6
0
383,143
5
W
Fenrir
9,668
537
29
2
0
368,446
0
W
Charybdis
10,588
588
131
7
0
334,799
0
L
Jing Wei
7,434
413
69
4
0
344,195
4
L
Chaac
7,890
438
96
5
0
284,513
0
L
Cthulhu
7,743
430
44
2
0
340,932
1
L
Scylla
5,962
331
17
1
0
141,085
2
L
Loki
8,818
490
72
4
0
306,384
1
W
Baron Samedi
10,189
566
72
4
0
334,568
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role