Player Matchup

Cthulhu
Cthulhu
Master Ulquiora
Cthulhu
Level 139
God Stats
3W - 4L
1,676 SR
Queue Stats
40W - 44L
1,510 Elo+
Party 1
Thanatos
Thanatos
MasterGamer2014
Thanatos
Level 26
God Stats
1W - 5L
1,498 SR
Queue Stats
12W - 9L
1,525 Elo+
Party 1
Aphrodite
Aphrodite
REDFLASH1996
Aphrodite
Level 46
God Stats
1W - 1L
1,748 SR
Queue Stats
3W - 5L
1,398 Elo+
Solo
Bellona
Bellona
Ulfhedinn03
Bellona
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 107L
1,416 Elo+
Solo
Tyr
Tyr
haloXman
Tyr
Level 105
God Stats
2W - 6L
1,523 SR
Queue Stats
67W - 69L
1,537 Elo+
Party 1
Team Averages
Level 79
1,589 SR
1,477 Elo+

VS

Team Averages
Level 77
1,527 SR
1,559 Elo+
Bakasura
Bakasura
 
Bakasura
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Almighty Kayo
Vulcan
Level 120
God Stats
6W - 13L
1,370 SR
Queue Stats
318W - 345L
1,531 Elo+
Solo
Charybdis
Charybdis
blazewolf200
Charybdis
Level 62
God Stats
7W - 5L
1,490 SR
Queue Stats
30W - 26L
1,582 Elo+
Party 2
Ne Zha
Ne Zha
mexamericanmoose
Ne Zha
Level 108
God Stats
19W - 10L
1,608 SR
Queue Stats
168W - 91L
1,590 Elo+
Party 2
Cthulhu
Cthulhu
thunder9590
Cthulhu
Level 66
God Stats
5W - 2L
1,665 SR
Queue Stats
138W - 77L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
7,908
659
3,319
4,224
2,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
15
4 / 7 / 1
9,781
815
8,135
13,753
6,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
REDFLASH1996
Aphrodite
13
0 / 3 / 6
7,557
630
5,428
14,625
11,626
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bellona
Ulfhedinn03
Bellona
14
2 / 4 / 7
8,888
741
13,802
22,609
19,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
3 / 7 / 5
9,312
776
11,344
17,874
15,093
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
4 / 3 / 10
9,645
804
7,034
9,375
4,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
6 / 2 / 5
10,188
849
13,915
6,686
2,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
blazewolf200
Charybdis
18
5 / 3 / 9
10,750
896
14,092
10,974
4,653
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

17
2 / 2 / 15
9,843
820
10,555
9,537
7,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
thunder9590
Cthulhu
16
5 / 1 / 9
9,963
830
12,012
19,649
17,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
70
11
Kills
22
22
Deaths
11
21
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
3
10
3
W
6
2
5
4.25
L
2
1
2
3
L
Thanatos
4
7
1
0.64
L
Aphrodite
REDFLASH1996
Aphrodite
0
3
6
1
L
Bellona
Ulfhedinn03
Bellona
2
4
7
1.38
W
Charybdis
blazewolf200
Charybdis
5
3
9
3.17
L
3
7
5
0.79
W
2
2
15
4.75
W
Cthulhu
thunder9590
Cthulhu
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,028
Damage
57,608
73,085
Taken
56,221
54,592
Mitigated
37,483
22,300
Healing
19,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,034
4,894
0
1,593
9,375
4,712
856
638
8,554
0
15,404
W
13,915
5,701
374
558
6,686
2,880
788
409
6,096
32,800
0
L
3,319
64
169
885
4,224
2,028
0
1,875
2,139
17,912
0
L
Thanatos
8,135
1,972
0
3,906
13,753
6,527
0
5,009
8,551
0
19,480
L
Aphrodite
REDFLASH1996
Aphrodite
5,428
932
3,213
3,626
14,625
11,626
95
5,995
8,288
14,666
0
L
Bellona
Ulfhedinn03
Bellona
13,802
3,263
0
7,984
22,609
19,318
340
7,133
14,551
0
31,102
W
Charybdis
blazewolf200
Charybdis
14,092
8,093
0
3,487
10,974
4,653
2,168
2,811
8,069
0
45,517
L
11,344
1,415
0
2,517
17,874
15,093
72
4,561
12,967
0
34,139
W
10,555
2,293
0
2,790
9,537
7,289
757
1,758
7,390
119
39,898
W
Cthulhu
thunder9590
Cthulhu
12,012
1,044
1,627
9,342
19,649
17,949
313
3,548
15,524
31,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,446
Gold Earned
50,389
162
Minions Killed
260
2
Camps Cleared
11
1,002,348
Distance Traveled
1,238,746
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,645
804
29
2
4
243,453
0
W
Vulcan
10,188
849
44
4
2
263,385
2
L
Cthulhu
7,908
659
47
4
1
111,405
0
L
Thanatos
9,781
815
26
2
0
200,673
0
L
Aphrodite
7,557
630
16
1
0
216,108
0
L
Bellona
8,888
741
37
3
0
245,089
0
W
Charybdis
10,750
896
88
7
2
211,251
1
L
Tyr
9,312
776
36
3
1
229,073
0
W
Ne Zha
9,843
820
51
4
3
271,735
3
W
Cthulhu
9,963
830
48
4
0
248,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role