Player Matchup

Ah Muzen Cab
Ah Muzen Cab
LFalcona
Ah Muzen Cab
Level 81
God Stats
15W - 20L
1,575 SR
Queue Stats
129W - 175L
1,400 Elo+
Party 1
Scylla
Scylla
mjangah
Scylla
Level 114
God Stats
26W - 24L
1,633 SR
Queue Stats
230W - 209L
1,557 Elo+
Party 1
Sylvanus
Sylvanus
zakoe
Sylvanus
Level 129
God Stats
4W - 3L
1,519 SR
Queue Stats
60W - 47L
1,550 Elo+
Party 1
Team Averages
Level 108
1,576 SR
1,502 Elo+

VS

Team Averages
Level 70
1,529 SR
1,710 Elo+
Kumbhakarna
Kumbhakarna
BoohliWhooliWae
Kumbhakarna
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,725 Elo+
Party 2
Scylla
Scylla
littlexXGODXx
Scylla
Level 88
God Stats
0W - 1L
1,664 SR
Queue Stats
10W - 5L
1,906 Elo+
Party 2
Neith
Neith
mattfoulds
Neith
Level 9
God Stats
0W - 1L
1,423 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
LFalcona
Ah Muzen Cab
13
8 / 3 / 12
9,827
819
10,182
6,544
2,353
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
mjangah
Scylla
14
8 / 2 / 12
10,150
846
14,586
10,606
3,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
zakoe
Sylvanus
14
7 / 4 / 15
9,942
829
7,560
12,527
13,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BoohliWhooliWae
Kumbhakarna
12
4 / 5 / 5
9,823
819
6,431
15,766
12,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
4 / 7 / 3
8,557
713
9,380
10,193
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
11
0 / 11 / 4
7,302
609
5,854
12,621
3,790
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
23
Kills
8
9
Deaths
23
39
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
BoohliWhooliWae
Kumbhakarna
4
5
5
1.3
W
Ah Muzen Cab
LFalcona
Ah Muzen Cab
8
3
12
4.67
L
4
7
3
0.79
L
Neith
0
11
4
0.18
W
Scylla
mjangah
Scylla
8
2
12
7
W
Sylvanus
zakoe
Sylvanus
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,328
Damage
21,665
29,677
Taken
38,580
19,950
Mitigated
19,152
9,548
Healing
2,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
BoohliWhooliWae
Kumbhakarna
6,431
801
0
1,208
15,766
12,537
0
7,346
8,106
16,213
0
W
Ah Muzen Cab
LFalcona
Ah Muzen Cab
10,182
2,867
0
1,145
6,544
2,353
1,323
3,709
2,739
0
32,514
L
9,380
746
0
858
10,193
2,825
0
6,133
3,770
30,939
0
L
Neith
5,854
2,135
0
825
12,621
3,790
0
6,851
5,522
0
18,356
W
Scylla
mjangah
Scylla
14,586
1,344
0
3,387
10,606
3,817
468
8,374
1,948
37,025
0
W
Sylvanus
zakoe
Sylvanus
7,560
3,217
1,708
3,308
12,527
13,780
686
3,446
8,955
16,586
3,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,919
Gold Earned
25,682
138
Minions Killed
138
6
Camps Cleared
3
600,721
Distance Traveled
563,293
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,823
819
10
1
0
230,779
0
W
Ah Muzen Cab
9,827
819
72
6
1
222,020
0
L
Scylla
8,557
713
94
8
1
164,621
2
L
Neith
7,302
609
34
3
2
167,893
1
W
Scylla
10,150
846
42
4
3
207,581
3
W
Sylvanus
9,942
829
24
2
2
171,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role