Player Matchup

Osiris
Osiris
Cthulhu216
Osiris
Level 89
God Stats
0W - 1L
1,480 SR
Queue Stats
141W - 125L
1,644 Elo+
Party 1
Athena
Athena
DeLuX_Savage13
Athena
Level 113
God Stats
10W - 6L
1,614 SR
Queue Stats
91W - 75L
1,580 Elo+
Party 1
Baron Samedi
Baron Samedi
TheOnlyProHanzo
Baron Samedi
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 20L
1,618 Elo+
Party 1
Team Averages
Level 108
1,531 SR
1,614 Elo+

VS

Team Averages
Level 138
1,618 SR
1,579 Elo+
Ymir
Ymir
 
Ymir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Riversword-
Agni
Level 127
God Stats
100W - 80L
1,592 SR
Queue Stats
315W - 320L
1,512 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
juvenal189
Ah Muzen Cab
Level 127
God Stats
6W - 3L
1,761 SR
Queue Stats
20W - 14L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Cthulhu216
Osiris
11
3 / 9 / 1
9,010
601
6,537
15,488
13,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 4 / 4
9,082
605
5,479
21,778
25,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
TheOnlyProHanzo
Baron Samedi
12
1 / 5 / 3
8,673
578
15,632
13,900
7,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 2 / 15
10,243
683
9,413
14,715
14,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
6 / 2 / 10
10,630
709
13,965
9,864
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
juvenal189
Ah Muzen Cab
16
9 / 1 / 6
11,149
743
19,160
15,045
9,809
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
5
Kills
18
18
Deaths
5
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
15
5.25
L
Osiris
Cthulhu216
Osiris
3
9
1
0.39
L
1
4
4
0.75
W
6
2
10
5.5
L
Baron Samedi
TheOnlyProHanzo
Baron Samedi
1
5
3
0.5
W
Ah Muzen Cab
juvenal189
Ah Muzen Cab
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,648
Damage
42,538
51,166
Taken
39,624
46,131
Mitigated
28,212
12,341
Healing
15,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,413
2,370
0
1,346
14,715
14,895
183
8,947
5,257
17,210
0
L
Osiris
Cthulhu216
Osiris
6,537
2,412
0
240
15,488
13,832
0
5,451
9,751
0
19,687
L
5,479
1,531
0
4,120
21,778
25,117
0
9,675
11,629
16,297
0
W
13,965
1,719
264
3,422
9,864
3,508
414
4,365
4,830
42,084
0
L
Baron Samedi
TheOnlyProHanzo
Baron Samedi
15,632
1,160
2,623
5,358
13,900
7,182
0
7,780
5,810
41,386
0
W
Ah Muzen Cab
juvenal189
Ah Muzen Cab
19,160
8,699
0
10,213
15,045
9,809
1,615
7,627
7,039
0
65,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,765
Gold Earned
32,022
158
Minions Killed
171
3
Camps Cleared
10
710,601
Distance Traveled
774,376
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,243
683
18
1
3
240,286
4
L
Osiris
9,010
601
41
3
0
219,564
2
L
Athena
9,082
605
36
2
0
273,743
4
W
Agni
10,630
709
71
5
2
243,268
5
L
Baron Samedi
8,673
578
81
5
3
217,294
3
W
Ah Muzen Cab
11,149
743
82
5
5
290,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role