Player Matchup

Khepri
Khepri
HentaiHenry
Khepri
Level 160
God Stats
4W - 2L
1,703 SR
Queue Stats
214W - 169L
1,661 Elo+
Party 2
Guan Yu
Guan Yu
Kindred
Guan Yu
Level 140
God Stats
3W - 3L
1,574 SR
Queue Stats
383W - 331L
1,593 Elo+
Party 2
Sobek
Sobek
OddBaller
Sobek
Level 157
God Stats
2W - 1L
1,802 SR
Queue Stats
203W - 142L
1,683 Elo+
Party 2
Hou Yi
Hou Yi
SkittleKirby
Hou Yi
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 102L
1,703 Elo+
Party 2
Mercury
Mercury
Yubó
Mercury
Level 18
God Stats
1W - 0L
1,756 SR
Queue Stats
22W - 3L
1,770 Elo+
Party 2
Team Averages
Level 126
1,667 SR
1,682 Elo+

VS

Team Averages
Level 101
1,494 SR
1,513 Elo+
Ymir
Ymir
B0Kk
Ymir
Level 158
God Stats
8W - 3L
1,755 SR
Queue Stats
730W - 720L
1,537 Elo+
Party 1
Hera
Hera
CamoGirmirPC
Hera
Level 29
God Stats
0W - 3L
1,306 SR
Queue Stats
190W - 172L
1,544 Elo+
Solo
Hachiman
Hachiman
DaveBrohl
Hachiman
Level 108
God Stats
0W - 2L
1,316 SR
Queue Stats
51W - 50L
1,417 Elo+
Party 1
Chang'e
Chang'e
DlishusHippie
Chang'e
Level 124
God Stats
16W - 14L
1,615 SR
Queue Stats
719W - 720L
1,530 Elo+
Party 1
Serqet
Serqet
Tarnips
Serqet
Level 88
God Stats
0W - 5L
1,475 SR
Queue Stats
277W - 278L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
19
1 / 4 / 32
12,658
745
12,499
20,294
37,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Guan Yu
Kindred
Guan Yu
20
7 / 5 / 23
12,970
763
9,071
24,882
38,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
OddBaller
Sobek
20
5 / 4 / 28
12,555
739
13,936
22,193
25,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hou Yi
20
16 / 4 / 19
14,897
876
37,511
13,949
8,254
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
Yubó
Mercury
17
8 / 7 / 12
11,849
697
16,059
14,734
7,374
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
B0Kk
Ymir
18
3 / 7 / 10
12,192
717
8,839
29,359
32,842
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

20
7 / 7 / 11
12,904
759
25,921
16,060
7,151
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
DaveBrohl
Hachiman
18
4 / 7 / 11
11,518
678
14,819
18,060
7,966
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
20
6 / 7 / 9
12,194
717
11,574
20,052
12,911
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
Tarnips
Serqet
19
4 / 9 / 12
12,005
706
9,728
19,106
20,277
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
77
37
Kills
24
24
Deaths
37
114
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ymir
B0Kk
Ymir
3
7
10
1.14
L
7
7
11
1.79
L
Hachiman
DaveBrohl
Hachiman
4
7
11
1.36
L
Chang'e
6
7
9
1.5
W
Khepri
1
4
32
4.25
W
Guan Yu
Kindred
Guan Yu
7
5
23
3.7
W
Sobek
OddBaller
Sobek
5
4
28
4.75
W
Hou Yi
16
4
19
6.38
L
Serqet
Tarnips
Serqet
4
9
12
1.11
W
Mercury
Yubó
Mercury
8
7
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,076
Damage
70,881
96,052
Taken
102,637
117,376
Mitigated
81,147
30,352
Healing
23,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
B0Kk
Ymir
8,839
1,218
524
702
29,359
32,842
95
6,196
22,968
16,562
0
L
25,921
6,712
982
1,634
16,060
7,151
927
4,637
11,277
46,767
0
L
Hachiman
DaveBrohl
Hachiman
14,819
6,638
0
1,754
18,060
7,966
3,210
4,970
12,902
0
39,091
L
Chang'e
11,574
874
10,352
5,485
20,052
12,911
967
6,541
13,020
28,613
0
W
Khepri
12,499
356
0
863
20,294
37,141
792
9,783
10,150
31,269
0
W
Guan Yu
Kindred
Guan Yu
9,071
404
10,500
9,155
24,882
38,827
728
10,911
12,898
0
17,952
W
Sobek
OddBaller
Sobek
13,936
1,094
1,843
5,399
22,193
25,780
903
10,761
10,746
30,437
0
W
Hou Yi
37,511
14,506
390
72
13,949
8,254
3,323
8,407
4,515
0
84,115
L
Serqet
Tarnips
Serqet
9,728
761
653
1,756
19,106
20,277
323
4,091
14,667
0
13,924
W
Mercury
Yubó
Mercury
16,059
7,051
507
1,623
14,734
7,374
1,130
6,472
6,476
0
30,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,929
Gold Earned
60,813
154
Minions Killed
150
0
Camps Cleared
0
1,512,417
Distance Traveled
1,211,556
24
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,192
717
14
1
0
261,952
0
L
Hera
12,904
759
31
2
0
235,185
1
L
Hachiman
11,518
678
55
3
0
233,457
1
L
Chang'e
12,194
717
37
2
0
247,838
1
W
Khepri
12,658
745
27
2
0
296,787
9
W
Guan Yu
12,970
763
9
1
0
319,547
1
W
Sobek
12,555
739
21
1
0
312,250
4
W
Hou Yi
14,897
876
70
4
0
251,221
1
L
Serqet
12,005
706
13
1
0
233,124
1
W
Mercury
11,849
697
27
2
0
332,612
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role