Player Matchup

Fenrir
Fenrir
AleOrtiz087
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,189 Elo+
Solo
Cerberus
Cerberus
EiZiDuzIt
Cerberus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 66L
1,405 Elo+
Solo
Charybdis
Charybdis
TalkingChicken
Charybdis
Level 29
God Stats
7W - 6L
1,753 SR
Queue Stats
232W - 232L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
flyingpotato42
Sun Wukong
Level 11
God Stats
3W - 4L
1,686 SR
Queue Stats
191W - 189L
1,210 Elo+
Solo
Anubis
Anubis
yungholybones
Anubis
Level 27
God Stats
33W - 16L
1,659 SR
Queue Stats
144W - 144L
1,485 Elo+
Solo
Team Averages
Level 19
1,620 SR
1,359 Elo+

VS

Team Averages
Level 15
1,511 SR
1,385 Elo+
Mulan
Mulan
CaelesOlympus
Mulan
Level 4
God Stats
2W - 0L
1,725 SR
Queue Stats
3W - 1L
1,639 Elo+
Solo
Susano
Susano
Hanzo23
Susano
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 56L
1,451 Elo+
Solo
Ymir
Ymir
OdinsArc
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,267 Elo+
Solo
Neith
Neith
TheKingKabeeb
Neith
Level 13
God Stats
24W - 28L
1,306 SR
Queue Stats
26W - 32L
1,149 Elo+
Solo
Anubis
Anubis
potofaimless
Anubis
Level 28
God Stats
68W - 71L
1,524 SR
Queue Stats
141W - 158L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 5 / 5
6,187
412
3,444
9,296
2,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
EiZiDuzIt
Cerberus
10
2 / 4 / 0
6,248
417
6,559
10,309
6,456
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
TalkingChicken
Charybdis
12
1 / 3 / 2
6,828
455
7,159
8,246
2,105
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
flyingpotato42
Sun Wukong
9
0 / 4 / 2
5,692
379
4,315
8,371
5,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
8 / 5 / 1
8,522
568
9,259
11,790
4,557
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 2
7,705
514
7,584
8,932
3,724
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Susano
Hanzo23
Susano
14
6 / 2 / 4
8,666
578
6,448
8,715
3,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
10
0 / 5 / 4
6,513
434
1,010
10,989
4,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
6 / 1 / 2
8,239
549
8,923
10,343
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Anubis
14
4 / 4 / 3
8,505
567
9,847
10,311
4,837
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
13
Kills
21
21
Deaths
13
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
5
5
0.9
W
5
1
2
6
L
Cerberus
EiZiDuzIt
Cerberus
2
4
0
0.5
W
Susano
Hanzo23
Susano
6
2
4
4
W
Ymir
0
5
4
0.4
L
Charybdis
TalkingChicken
Charybdis
1
3
2
0.67
W
6
1
2
7
L
Sun Wukong
flyingpotato42
Sun Wukong
0
4
2
0.25
W
Anubis
4
4
3
1.38
L
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,736
Damage
33,812
48,012
Taken
49,290
20,588
Mitigated
20,717
11,798
Healing
15,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,444
639
0
1,182
9,296
2,415
96
1,876
7,420
0
18,431
W
7,584
1,430
0
1,173
8,932
3,724
539
5,149
3,783
0
37,490
L
Cerberus
EiZiDuzIt
Cerberus
6,559
365
0
2,736
10,309
6,456
0
75
10,234
30,285
0
W
Susano
Hanzo23
Susano
6,448
1,931
0
3,812
8,715
3,603
0
1,227
7,488
0
47,989
W
Ymir
1,010
209
0
0
10,989
4,968
165
3,039
7,950
15,181
0
L
Charybdis
TalkingChicken
Charybdis
7,159
3,591
0
1,495
8,246
2,105
0
932
7,314
0
50,832
W
8,923
4,483
205
6,451
10,343
3,585
933
532
9,811
0
43,423
L
Sun Wukong
flyingpotato42
Sun Wukong
4,315
1,013
0
1,903
8,371
5,055
0
868
7,503
0
15,681
W
Anubis
9,847
557
0
3,733
10,311
4,837
0
5,871
4,440
59,142
0
L
9,259
558
0
4,482
11,790
4,557
0
7,106
4,684
49,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,477
Gold Earned
39,628
306
Minions Killed
368
0
Camps Cleared
0
1,233,377
Distance Traveled
1,293,035
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,187
412
27
2
0
264,671
2
W
Mulan
7,705
514
66
4
0
260,893
4
L
Cerberus
6,248
417
68
5
0
190,116
1
W
Susano
8,666
578
77
5
0
330,878
5
W
Ymir
6,513
434
41
3
0
244,076
0
L
Charybdis
6,828
455
105
7
0
265,649
4
W
Neith
8,239
549
79
5
0
243,181
0
L
Sun Wukong
5,692
379
25
2
0
244,531
0
W
Anubis
8,505
567
105
7
0
214,007
4
L
Anubis
8,522
568
81
5
0
268,410
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role