Player Matchup

Charybdis
Charybdis
MasterWolf2561
Charybdis
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
60W - 72L
1,297 Elo+
Solo
Loki
Loki
The SARDINE2095
Loki
Level 26
God Stats
26W - 21L
1,311 SR
Queue Stats
99W - 111L
1,247 Elo+
Party 1
Chernobog
Chernobog
The_Army_Rivers
Chernobog
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,236 Elo+
Solo
Da Ji
Da Ji
Turckyman
Da Ji
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 9L
1,246 Elo+
Solo
Cthulhu
Cthulhu
jokster212
Cthulhu
Level 21
God Stats
11W - 9L
1,308 SR
Queue Stats
68W - 68L
1,240 Elo+
Party 1
Team Averages
Level 21
1,424 SR
1,253 Elo+

VS

Team Averages
Level 13
1,471 SR
1,319 Elo+
Ra
Ra
DontShoot1mHigh
Ra
Level 24
God Stats
7W - 5L
1,623 SR
Queue Stats
69W - 70L
1,299 Elo+
Solo
Charybdis
Charybdis
Pie725
Charybdis
Level 29
God Stats
23W - 5L
1,473 SR
Queue Stats
112W - 113L
1,328 Elo+
Solo
Fenrir
Fenrir
Udler
Fenrir
Level 6
God Stats
1W - 1L
1,257 SR
Queue Stats
1W - 6L
969 Elo+
Solo
Ares
Ares
medina211161
Ares
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Izanami
Izanami
trovefox
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MasterWolf2561
Charybdis
13
3 / 4 / 11
9,215
512
6,080
11,664
3,665
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
11 / 0 / 9
10,982
610
8,380
9,573
3,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
The_Army_Rivers
Chernobog
15
6 / 4 / 13
10,035
558
6,797
10,970
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
Turckyman
Da Ji
14
13 / 5 / 11
10,269
571
10,945
9,123
3,512
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
jokster212
Cthulhu
14
8 / 4 / 15
10,589
588
11,445
15,795
13,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 9 / 3
8,291
461
6,713
11,276
3,836
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Pie725
Charybdis
14
6 / 4 / 4
8,836
491
6,893
11,285
4,313
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Udler
Fenrir
7
0 / 16 / 5
6,030
335
2,956
16,006
5,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 6 / 3
6,567
365
1,399
8,708
3,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
trovefox
Izanami
11
6 / 6 / 2
8,324
462
11,074
10,597
3,482
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
34
41
Kills
17
17
Deaths
41
59
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
9
3
0.72
W
Charybdis
MasterWolf2561
Charybdis
3
4
11
2.13
L
Charybdis
Pie725
Charybdis
6
4
4
2
W
11
0
9
15.5
W
Chernobog
The_Army_Rivers
Chernobog
6
4
13
3.13
W
Da Ji
Turckyman
Da Ji
13
5
11
3.7
L
Fenrir
Udler
Fenrir
0
16
5
0.16
W
Cthulhu
jokster212
Cthulhu
8
4
15
3.88
L
0
6
3
0.25
L
Izanami
trovefox
Izanami
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,647
Damage
29,035
57,125
Taken
57,872
28,097
Mitigated
20,048
12,942
Healing
5,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,713
917
969
948
11,276
3,836
304
1,115
10,161
35,908
0
W
Charybdis
MasterWolf2561
Charybdis
6,080
3,262
951
3,148
11,664
3,665
3,436
598
11,066
0
50,388
L
Charybdis
Pie725
Charybdis
6,893
3,115
203
1,681
11,285
4,313
1,017
3,500
7,785
0
46,526
W
8,380
1,772
118
3,787
9,573
3,536
4,411
989
8,584
0
55,214
W
Chernobog
The_Army_Rivers
Chernobog
6,797
4,936
0
3,052
10,970
3,871
1,802
1,771
9,099
0
40,160
W
Da Ji
Turckyman
Da Ji
10,945
3,634
0
0
9,123
3,512
2,024
1,992
7,131
0
26,433
L
Fenrir
Udler
Fenrir
2,956
1,241
0
536
16,006
5,107
241
2,936
13,070
0
10,129
W
Cthulhu
jokster212
Cthulhu
11,445
1,072
439
1,447
15,795
13,513
724
2,762
13,033
42,564
0
L
1,399
391
0
0
8,708
3,310
18
930
7,778
9,310
0
L
Izanami
trovefox
Izanami
11,074
8,149
0
1,643
10,597
3,482
2,041
2,964
7,633
0
41,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,090
Gold Earned
38,048
337
Minions Killed
247
0
Camps Cleared
0
1,671,323
Distance Traveled
1,267,276
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,291
461
64
4
0
299,044
0
W
Charybdis
9,215
512
86
5
0
305,552
2
L
Charybdis
8,836
491
90
5
0
282,087
1
W
Loki
10,982
610
88
5
0
360,721
0
W
Chernobog
10,035
558
69
4
0
334,290
0
W
Da Ji
10,269
571
35
2
0
330,764
0
L
Fenrir
6,030
335
15
1
0
237,159
5
W
Cthulhu
10,589
588
59
3
0
339,996
0
L
Ares
6,567
365
12
1
0
208,240
0
L
Izanami
8,324
462
66
4
0
240,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role