Player Matchup

Achilles
Achilles
AKforty7killer
Achilles
Level 116
God Stats
4W - 3L
1,405 SR
Queue Stats
149W - 119L
1,586 Elo+
Party 1
Loki
Loki
Ghost79722
Loki
Level 84
God Stats
15W - 19L
1,458 SR
Queue Stats
228W - 220L
1,439 Elo+
Party 1
Sol
Sol
mauri10cool0
Sol
Level 101
God Stats
1W - 1L
1,712 SR
Queue Stats
17W - 21L
1,443 Elo+
Solo
Team Averages
Level 100
1,525 SR
1,489 Elo+

VS

Team Averages
Level 95
1,523 SR
1,453 Elo+
Anubis
Anubis
MOST_DOPE77
Anubis
Level 65
God Stats
129W - 123L
1,534 SR
Queue Stats
159W - 157L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
Young_Saint1
Cthulhu
Level 113
God Stats
24W - 22L
1,535 SR
Queue Stats
690W - 743L
1,429 Elo+
Party 2
Charybdis
Charybdis
backoff152
Charybdis
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
93W - 92L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
2 / 2 / 7
7,240
724
6,167
7,246
4,081
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
6 / 1 / 3
7,949
795
6,686
4,453
1,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 7
7,187
719
10,425
7,154
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
3 / 5 / 0
7,513
751
2,617
7,924
2,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Young_Saint1
Cthulhu
10
1 / 1 / 3
6,956
696
7,660
9,910
5,741
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Charybdis
backoff152
Charybdis
8
0 / 3 / 1
6,107
611
2,846
7,909
2,049
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
9
Kills
4
4
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
2
2
7
2.75
W
6
1
3
7.5
L
Anubis
3
5
0
0.6
L
Cthulhu
Young_Saint1
Cthulhu
1
1
3
2.5
L
Charybdis
backoff152
Charybdis
0
3
1
0.17
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,278
Damage
13,123
18,853
Taken
25,743
8,050
Mitigated
10,587
5,019
Healing
3,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
6,167
1,633
0
583
7,246
4,081
0
3,821
3,425
0
11,779
W
6,686
1,269
0
659
4,453
1,636
472
2,620
1,833
0
21,727
L
Anubis
2,617
161
0
1,576
7,924
2,797
0
2,280
5,464
19,013
0
L
Cthulhu
Young_Saint1
Cthulhu
7,660
459
23
1,194
9,910
5,741
0
4,283
5,380
18,607
0
L
Charybdis
backoff152
Charybdis
2,846
1,273
0
371
7,909
2,049
0
3,544
4,063
0
12,327
W
10,425
1,468
0
3,777
7,154
2,333
0
4,125
3,029
35,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,376
Gold Earned
20,576
118
Minions Killed
94
6
Camps Cleared
3
601,167
Distance Traveled
527,504
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,240
724
21
2
2
197,905
0
W
Loki
7,949
795
33
3
2
219,521
2
L
Anubis
7,513
751
45
5
3
157,583
1
L
Cthulhu
6,956
696
28
3
0
208,199
0
L
Charybdis
6,107
611
21
2
0
161,722
3
W
Sol
7,187
719
64
6
2
183,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role