Player Matchup

Charybdis
Charybdis
JimmehMaster
Charybdis
Level 124
God Stats
0W - 3L
1,760 SR
Queue Stats
186W - 108L
1,754 Elo+
Party 1
Fenrir
Fenrir
Redmatt2411
Fenrir
Level 152
God Stats
2W - 3L
1,389 SR
Queue Stats
62W - 33L
1,786 Elo+
Party 1
Zhong Kui
Zhong Kui
TheFlamingSponge
Zhong Kui
Level 144
God Stats
4W - 2L
1,718 SR
Queue Stats
547W - 347L
1,729 Elo+
Party 1
Team Averages
Level 140
1,622 SR
1,756 Elo+

VS

Team Averages
Level 111
1,523 SR
1,779 Elo+
Bastet
Bastet
Greniuss
Bastet
Level 107
God Stats
3W - 0L
1,802 SR
Queue Stats
195W - 113L
1,787 Elo+
Party 2
Bacchus
Bacchus
IllumiNaughty11
Bacchus
Level 69
God Stats
1W - 1L
1,254 SR
Queue Stats
95W - 52L
1,730 Elo+
Party 2
Rama
Rama
ThuÑder
Rama
Level 157
God Stats
2W - 0L
1,512 SR
Queue Stats
85W - 39L
1,820 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JimmehMaster
Charybdis
8
0 / 4 / 2
5,830
583
2,771
7,846
2,263
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
8
2 / 6 / 0
6,213
621
2,448
8,962
3,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
9
0 / 6 / 2
6,086
609
7,031
11,381
7,583
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Greniuss
Bastet
11
4 / 2 / 7
7,653
765
5,345
5,883
2,186
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 0 / 13
7,983
798
4,602
5,878
5,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
13
9 / 0 / 5
8,732
873
11,155
8,069
3,177
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
2
Kills
15
16
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bastet
Greniuss
Bastet
4
2
7
3.75
W
2
0
13
8.5
L
Charybdis
JimmehMaster
Charybdis
0
4
2
0.25
L
Fenrir
2
6
0
0.33
L
Zhong Kui
0
6
2
0.17
W
Rama
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,250
Damage
21,102
28,189
Taken
19,830
13,521
Mitigated
10,744
2,966
Healing
3,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Greniuss
Bastet
5,345
772
0
250
5,883
2,186
239
1,908
3,975
0
19,222
W
4,602
778
0
1,742
5,878
5,381
214
2,345
3,533
7,590
0
L
Charybdis
JimmehMaster
Charybdis
2,771
769
0
442
7,846
2,263
0
1,559
5,621
0
15,085
L
Fenrir
2,448
375
0
426
8,962
3,675
0
1,688
7,012
0
9,815
L
Zhong Kui
7,031
177
0
2,098
11,381
7,583
0
1,478
9,903
27,820
0
W
Rama
11,155
8,491
0
1,867
8,069
3,177
2,428
3,401
4,668
0
41,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,129
Gold Earned
24,368
104
Minions Killed
122
1
Camps Cleared
8
494,270
Distance Traveled
595,578
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,653
765
33
3
4
209,431
2
W
Bacchus
7,983
798
7
1
0
202,430
1
L
Charybdis
5,830
583
28
3
1
165,990
3
L
Fenrir
6,213
621
17
2
0
176,463
2
L
Zhong Kui
6,086
609
59
6
0
151,817
1
W
Rama
8,732
873
82
8
4
183,717
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role